Sketch-based 3D modeling and reconstruction

This research investigates the use of sketching techniques in 3D modeling and reconstruction to enhance various processes such as 3D model creation, editing, analyzing and computing. 3D geometric models have been widely used in various applications from industrial design to digital entertainment. Ho...

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Main Author: Wang, Kai.
Other Authors: Zheng Jianmin
Format: Theses and Dissertations
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/52474
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-524742023-03-04T00:33:50Z Sketch-based 3D modeling and reconstruction Wang, Kai. Zheng Jianmin School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics This research investigates the use of sketching techniques in 3D modeling and reconstruction to enhance various processes such as 3D model creation, editing, analyzing and computing. 3D geometric models have been widely used in various applications from industrial design to digital entertainment. However, creating and processing 3D models with traditional 2D WIMP-style (Windows, Icon, Menu, Pointer) interfaces are generally tedious and time-consuming. On the other hand, sketching interfaces are emerging as a new approach to enhance user interactions for various design activities. The sketching interfaces are expected to provide flexible and intuitive interactions between computers and users. To effectively incorporated the sketching techniques into 3D modeling and reconstruction, some fundamental theories and supporting algorithms should be developed. The goal of this research is thus to investigate how to create intuitive and effective sketching interfaces and meanwhile to develop sketch-based techniques for creating and editing 3D geometric models. Firstly, we develop a reference plane assisted sketching interface for freeform shape design, in which users can create and edit 3D models through simple sketches. To regularize and interpret the user input properly when sketching the shape of the 3D object, we introduce some rules for the strokes into the system, which consider both the semantic meaning of the sketched strokes and human psychology. To make 3D location and orientation of strokes meaningful and intuitive within 2D interface, we propose to perform the modeling operations with reference to some auxiliary planes, which are automatically constructed based on the user sketches or default setting. The use of reference planes helps to make the sketch-based modeling system more intuitive and easy to use. Doctor of Philosophy (SCE) 2013-05-09T04:32:27Z 2013-05-09T04:32:27Z 2013 2013 Thesis http://hdl.handle.net/10356/52474 en 143 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Wang, Kai.
Sketch-based 3D modeling and reconstruction
description This research investigates the use of sketching techniques in 3D modeling and reconstruction to enhance various processes such as 3D model creation, editing, analyzing and computing. 3D geometric models have been widely used in various applications from industrial design to digital entertainment. However, creating and processing 3D models with traditional 2D WIMP-style (Windows, Icon, Menu, Pointer) interfaces are generally tedious and time-consuming. On the other hand, sketching interfaces are emerging as a new approach to enhance user interactions for various design activities. The sketching interfaces are expected to provide flexible and intuitive interactions between computers and users. To effectively incorporated the sketching techniques into 3D modeling and reconstruction, some fundamental theories and supporting algorithms should be developed. The goal of this research is thus to investigate how to create intuitive and effective sketching interfaces and meanwhile to develop sketch-based techniques for creating and editing 3D geometric models. Firstly, we develop a reference plane assisted sketching interface for freeform shape design, in which users can create and edit 3D models through simple sketches. To regularize and interpret the user input properly when sketching the shape of the 3D object, we introduce some rules for the strokes into the system, which consider both the semantic meaning of the sketched strokes and human psychology. To make 3D location and orientation of strokes meaningful and intuitive within 2D interface, we propose to perform the modeling operations with reference to some auxiliary planes, which are automatically constructed based on the user sketches or default setting. The use of reference planes helps to make the sketch-based modeling system more intuitive and easy to use.
author2 Zheng Jianmin
author_facet Zheng Jianmin
Wang, Kai.
format Theses and Dissertations
author Wang, Kai.
author_sort Wang, Kai.
title Sketch-based 3D modeling and reconstruction
title_short Sketch-based 3D modeling and reconstruction
title_full Sketch-based 3D modeling and reconstruction
title_fullStr Sketch-based 3D modeling and reconstruction
title_full_unstemmed Sketch-based 3D modeling and reconstruction
title_sort sketch-based 3d modeling and reconstruction
publishDate 2013
url http://hdl.handle.net/10356/52474
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