EEG-based serious game for pain management

Nowadays, many people have been suffered from different types of pain due to various reasons and medical practitioners have been exploring different methods to help people manage their pain. Electroencephalogram (EEG) based neurofeedback training has been proved to be one of the effective methods. H...

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Main Author: Feng, Lusha
Other Authors: Olga Sourina
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/54204
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-542042023-07-07T16:33:01Z EEG-based serious game for pain management Feng, Lusha Olga Sourina Wang Lipo School of Electrical and Electronic Engineering DRNTU::Engineering Nowadays, many people have been suffered from different types of pain due to various reasons and medical practitioners have been exploring different methods to help people manage their pain. Electroencephalogram (EEG) based neurofeedback training has been proved to be one of the effective methods. However, its existing applications lack of more interesting visual and acoustical elements; Also, none of the existing serious games for pain management have integrated EEG signals. In this Final Year Project, the EEG based emotion and concentration level recognition algorithms were revised to be integrated together and a 3D first person shooting game was designed and built to help players reduce their pain perceptions by distracting them from their pain. Players’  real-time emotions and concentration levels can be detected and feed backed to them using lifelike visual elements inside the game, at the same time, their brain states can also be influenced by changes of the lighting colors. Additionally the game difficulty level changes according to players’ brain states. At the end of the game, players’ emotion and concentration scores will be logged and output to the screen. In order to realize the game design, Autodesk Maya 2011 was used to model the shooting target inside the game. Then, Unreal Development Kits was used to build the maps of the game. After that, Unreal Kismet was used to control the game flow and the animations and movements of the objects in the game. Finally, the game was connected to EEG system to realize the real-time brain state recognition. Bachelor of Engineering 2013-06-14T08:27:02Z 2013-06-14T08:27:02Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54204 en Nanyang Technological University 85 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Feng, Lusha
EEG-based serious game for pain management
description Nowadays, many people have been suffered from different types of pain due to various reasons and medical practitioners have been exploring different methods to help people manage their pain. Electroencephalogram (EEG) based neurofeedback training has been proved to be one of the effective methods. However, its existing applications lack of more interesting visual and acoustical elements; Also, none of the existing serious games for pain management have integrated EEG signals. In this Final Year Project, the EEG based emotion and concentration level recognition algorithms were revised to be integrated together and a 3D first person shooting game was designed and built to help players reduce their pain perceptions by distracting them from their pain. Players’  real-time emotions and concentration levels can be detected and feed backed to them using lifelike visual elements inside the game, at the same time, their brain states can also be influenced by changes of the lighting colors. Additionally the game difficulty level changes according to players’ brain states. At the end of the game, players’ emotion and concentration scores will be logged and output to the screen. In order to realize the game design, Autodesk Maya 2011 was used to model the shooting target inside the game. Then, Unreal Development Kits was used to build the maps of the game. After that, Unreal Kismet was used to control the game flow and the animations and movements of the objects in the game. Finally, the game was connected to EEG system to realize the real-time brain state recognition.
author2 Olga Sourina
author_facet Olga Sourina
Feng, Lusha
format Final Year Project
author Feng, Lusha
author_sort Feng, Lusha
title EEG-based serious game for pain management
title_short EEG-based serious game for pain management
title_full EEG-based serious game for pain management
title_fullStr EEG-based serious game for pain management
title_full_unstemmed EEG-based serious game for pain management
title_sort eeg-based serious game for pain management
publishDate 2013
url http://hdl.handle.net/10356/54204
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