Hand gesture-based gaming with kinect sensor

The rates of obesity are increasing over the years, and childhood obesity is becoming a serious problem in many countries. This is due to a combination of poor dietary and physical habits. Being overweight or obese causes many health problems, such as heart disease and stroke, diabetes, and musculos...

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Main Author: Chuah, Franklin Shang Yu.
Other Authors: Ma Kai Kuang
Format: Final Year Project
Language:English
Published: 2013
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Online Access:http://hdl.handle.net/10356/54252
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-542522023-07-07T18:08:06Z Hand gesture-based gaming with kinect sensor Chuah, Franklin Shang Yu. Ma Kai Kuang School of Electrical and Electronic Engineering Temasek Laboratories @ NTU DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems The rates of obesity are increasing over the years, and childhood obesity is becoming a serious problem in many countries. This is due to a combination of poor dietary and physical habits. Being overweight or obese causes many health problems, such as heart disease and stroke, diabetes, and musculoskeletal disorders. Though governments and health organizations are promoting a healthier lifestyle through proper diet and exercise, it only appears to be marginally effective. Motion sensing technologies for gaming is a direction that could be explored to encourage more people to be physically active. In this project, a hand gesture-based game was developed to attract and encourage children ages five and above to be more physically active. This was to be accomplished with the usage of a Microsoft Kinect sensor to detect and recognize the child's gestures. Rock-Paper-Scissors was chosen, as it was simple and familiar to all children. Each round would be triggered by the child jumping, and such repetitive jumping would provide the necessary health benefits and child's daily requirements for physical activity. It is believed that interactive games would gain popularity in the future when motion sensing technologies progress further and become more common in typical households, which would help contribute in reducing the overweight and obesity rates in society. Thus, the potential of such games should be further explored to be targeted not only at children but also for adults to encourage families to keep fit together. Bachelor of Engineering 2013-06-18T02:51:09Z 2013-06-18T02:51:09Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54252 en Nanyang Technological University 127 p. application/pdf text/html
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Chuah, Franklin Shang Yu.
Hand gesture-based gaming with kinect sensor
description The rates of obesity are increasing over the years, and childhood obesity is becoming a serious problem in many countries. This is due to a combination of poor dietary and physical habits. Being overweight or obese causes many health problems, such as heart disease and stroke, diabetes, and musculoskeletal disorders. Though governments and health organizations are promoting a healthier lifestyle through proper diet and exercise, it only appears to be marginally effective. Motion sensing technologies for gaming is a direction that could be explored to encourage more people to be physically active. In this project, a hand gesture-based game was developed to attract and encourage children ages five and above to be more physically active. This was to be accomplished with the usage of a Microsoft Kinect sensor to detect and recognize the child's gestures. Rock-Paper-Scissors was chosen, as it was simple and familiar to all children. Each round would be triggered by the child jumping, and such repetitive jumping would provide the necessary health benefits and child's daily requirements for physical activity. It is believed that interactive games would gain popularity in the future when motion sensing technologies progress further and become more common in typical households, which would help contribute in reducing the overweight and obesity rates in society. Thus, the potential of such games should be further explored to be targeted not only at children but also for adults to encourage families to keep fit together.
author2 Ma Kai Kuang
author_facet Ma Kai Kuang
Chuah, Franklin Shang Yu.
format Final Year Project
author Chuah, Franklin Shang Yu.
author_sort Chuah, Franklin Shang Yu.
title Hand gesture-based gaming with kinect sensor
title_short Hand gesture-based gaming with kinect sensor
title_full Hand gesture-based gaming with kinect sensor
title_fullStr Hand gesture-based gaming with kinect sensor
title_full_unstemmed Hand gesture-based gaming with kinect sensor
title_sort hand gesture-based gaming with kinect sensor
publishDate 2013
url http://hdl.handle.net/10356/54252
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