Learning automations in game engine
This report describes author’s efforts and achievements during his one-year Final Year Project. There are two main objectives for this project. First, design and develop a server-client software version of Beer Game using Java. Second, develop a software entity (AI agent) in the Beer Game software u...
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sg-ntu-dr.10356-544092023-07-07T16:32:49Z Learning automations in game engine Ju, Peng Lim Meng Hiot School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems This report describes author’s efforts and achievements during his one-year Final Year Project. There are two main objectives for this project. First, design and develop a server-client software version of Beer Game using Java. Second, develop a software entity (AI agent) in the Beer Game software utilizing Memetic approach. Programming wise, Java has been used to develop the Beer Game Software. Algorithm wise, AI agent has been developed and the performance has been tested. This report is organized as follows. Chapter 1 provides an introduction of this project’s background, motivations and plan and Chapter 2 summarizes the relevant literature review that has been done. In Chapter 3, the process of software programming is introduced and the implementation of AI agents is discussed in Chapter 4. Finally, in Chapter 5, this report is concluded and recommendations are provided. Bachelor of Engineering 2013-06-20T02:33:31Z 2013-06-20T02:33:31Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54409 en Nanyang Technological University 53 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems Ju, Peng Learning automations in game engine |
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This report describes author’s efforts and achievements during his one-year Final Year Project. There are two main objectives for this project. First, design and develop a server-client software version of Beer Game using Java. Second, develop a software entity (AI agent) in the Beer Game software utilizing Memetic approach. Programming wise, Java has been used to develop the Beer Game Software. Algorithm wise, AI agent has been developed and the performance has been tested. This report is organized as follows. Chapter 1 provides an introduction of this project’s background, motivations and plan and Chapter 2 summarizes the relevant literature review that has been done. In Chapter 3, the process of software programming is introduced and the implementation of AI agents is discussed in Chapter 4. Finally, in Chapter 5, this report is concluded and recommendations are provided. |
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Lim Meng Hiot |
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Lim Meng Hiot Ju, Peng |
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Final Year Project |
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Ju, Peng |
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Ju, Peng |
title |
Learning automations in game engine |
title_short |
Learning automations in game engine |
title_full |
Learning automations in game engine |
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Learning automations in game engine |
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Learning automations in game engine |
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learning automations in game engine |
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2013 |
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http://hdl.handle.net/10356/54409 |
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1772828755702579200 |