Real-time 3D sound system with head tracking

Due to the increasing prevalence of 3D movies and 3D gaming, there is a corresponding demand among the consumers for a better listening environment while playing 3D games or watching 3D movies. Nowadays, the usage of headphone is rather popular in order to create a more desirable and personal sound...

Full description

Saved in:
Bibliographic Details
Main Author: Zhang, Zongyang.
Other Authors: Gan Woon Seng
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/54420
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-54420
record_format dspace
spelling sg-ntu-dr.10356-544202023-07-07T17:17:54Z Real-time 3D sound system with head tracking Zhang, Zongyang. Gan Woon Seng School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering Due to the increasing prevalence of 3D movies and 3D gaming, there is a corresponding demand among the consumers for a better listening environment while playing 3D games or watching 3D movies. Nowadays, the usage of headphone is rather popular in order to create a more desirable and personal sound field for consumers. Nonetheless, the anticipated sound scene normally moves with the end user while listening to the earphone. This is not in line with the actual experience in our daily life. With the monitoring of the head movement, it is possible to reduce this disparity by connecting the head-motion sensors to the earphone. This project is mainly to design a real-time 3D sound system with head tracking. To design such system, author has read a lot of thesis about 3-D sound system and HRTF filter. Enough hands on excises are also essential to realize the real-time 3D sound system well. In this project, the head tracking function is to provide the position parameters of the listener’s head. With proper audio filtering, the sound track will be processed based on the position parameters to compensate the head displacement. Eventually, the filtered sound track will provide listener with an immersive 3D sound environment similar to loudspeaker listening experience. In the implementation of this system, listener can hear the 3D sound effect difference from -80 degrees to +80 degrees azimuth angle when they rotate their head. At the meantime, this system is extremely suitable for sound application in 3D movie and 3D gaming. Bachelor of Engineering 2013-06-20T03:06:18Z 2013-06-20T03:06:18Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54420 en Nanyang Technological University 75 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Zhang, Zongyang.
Real-time 3D sound system with head tracking
description Due to the increasing prevalence of 3D movies and 3D gaming, there is a corresponding demand among the consumers for a better listening environment while playing 3D games or watching 3D movies. Nowadays, the usage of headphone is rather popular in order to create a more desirable and personal sound field for consumers. Nonetheless, the anticipated sound scene normally moves with the end user while listening to the earphone. This is not in line with the actual experience in our daily life. With the monitoring of the head movement, it is possible to reduce this disparity by connecting the head-motion sensors to the earphone. This project is mainly to design a real-time 3D sound system with head tracking. To design such system, author has read a lot of thesis about 3-D sound system and HRTF filter. Enough hands on excises are also essential to realize the real-time 3D sound system well. In this project, the head tracking function is to provide the position parameters of the listener’s head. With proper audio filtering, the sound track will be processed based on the position parameters to compensate the head displacement. Eventually, the filtered sound track will provide listener with an immersive 3D sound environment similar to loudspeaker listening experience. In the implementation of this system, listener can hear the 3D sound effect difference from -80 degrees to +80 degrees azimuth angle when they rotate their head. At the meantime, this system is extremely suitable for sound application in 3D movie and 3D gaming.
author2 Gan Woon Seng
author_facet Gan Woon Seng
Zhang, Zongyang.
format Final Year Project
author Zhang, Zongyang.
author_sort Zhang, Zongyang.
title Real-time 3D sound system with head tracking
title_short Real-time 3D sound system with head tracking
title_full Real-time 3D sound system with head tracking
title_fullStr Real-time 3D sound system with head tracking
title_full_unstemmed Real-time 3D sound system with head tracking
title_sort real-time 3d sound system with head tracking
publishDate 2013
url http://hdl.handle.net/10356/54420
_version_ 1772825736098349056