Interactive configurator for automobile
In the past few years, interactive media has increasingly started playing important role in our daily life and one of the promising areas is gesture-based interactive system. Much attention has been drawn to the development of different applications based on Kinect sensor. At first, the technology h...
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sg-ntu-dr.10356-544952023-07-07T16:25:03Z Interactive configurator for automobile Liu, Linkun. Shum Ping School of Electrical and Electronic Engineering Shao Xugang DRNTU::Engineering::Computer science and engineering::Software::Software engineering In the past few years, interactive media has increasingly started playing important role in our daily life and one of the promising areas is gesture-based interactive system. Much attention has been drawn to the development of different applications based on Kinect sensor. At first, the technology has been widely introduced to the world by the gaming industry such as Nintendo’s Wii and Microsoft’s Xbox 360, however with the launch of Kinect software development kit (SDK) in June 2011 by Microsoft; research institutes have started using Kinect sensors as research equipment, especially in image processing area. With the Kinect technology becoming more popular, other products based on motion control also came out. Leap Motion controller was announced in May 2012, which can track fingers with a spatial precision around 0.01 mm. Another new motion control product MYO armband was introduced in February 2013 that measures electrical activity in the muscles instantly. The initiative of this project is to explore commercial usage of the Kinect sensor for permanent installation. Since the system scale might be large with unclear requirements, evolutionary software process is used in this project by developing 3 prototypes in order to solve uncertain technical problems iteratively. Each prototype is the preparation work for the development of the next prototype. By developing first prototype, fundamental knowledge for Kinect development environment is acquired. By developing second prototype, the critical process of commercial application development is learnt. With the experience and knowledge gained from previous two prototypes, it is possible to fulfill both the scalability of the software and commercial value of the application by developing the third prototype – Interactive Configurator for Automobile. Future work could be done in two parts for the third prototype. For backend, more sensors will be added into the system architecture and more data types will be got from different sensors. Besides, more gestures like zoom in zoom out and rotate could also be added. For frontend, more series will be included as well as more colors and rims. Bachelor of Engineering 2013-06-21T03:15:47Z 2013-06-21T03:15:47Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54495 en Nanyang Technological University 147 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Software::Software engineering Liu, Linkun. Interactive configurator for automobile |
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In the past few years, interactive media has increasingly started playing important role in our daily life and one of the promising areas is gesture-based interactive system. Much attention has been drawn to the development of different applications based on Kinect sensor. At first, the technology has been widely introduced to the world by the gaming industry such as Nintendo’s Wii and Microsoft’s Xbox 360, however with the launch of Kinect software development kit (SDK) in June 2011 by Microsoft; research institutes have started using Kinect sensors as research equipment, especially in image processing area. With the Kinect technology becoming more popular, other products based on motion control also came out. Leap Motion controller was announced in May 2012, which can track fingers with a spatial precision around 0.01 mm. Another new motion control product MYO armband was introduced in February 2013 that measures electrical activity in the muscles instantly.
The initiative of this project is to explore commercial usage of the Kinect sensor for permanent installation. Since the system scale might be large with unclear requirements, evolutionary software process is used in this project by developing 3 prototypes in order to solve uncertain technical problems iteratively. Each prototype is the preparation work for the development of the next prototype.
By developing first prototype, fundamental knowledge for Kinect development environment is acquired. By developing second prototype, the critical process of commercial application development is learnt. With the experience and knowledge gained from previous two prototypes, it is possible to fulfill both the scalability of the software and commercial value of the application by developing the third prototype – Interactive Configurator for Automobile.
Future work could be done in two parts for the third prototype. For backend, more sensors will be added into the system architecture and more data types will be got from different sensors. Besides, more gestures like zoom in zoom out and rotate could also be added. For frontend, more series will be included as well as more colors and rims. |
author2 |
Shum Ping |
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Shum Ping Liu, Linkun. |
format |
Final Year Project |
author |
Liu, Linkun. |
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Liu, Linkun. |
title |
Interactive configurator for automobile |
title_short |
Interactive configurator for automobile |
title_full |
Interactive configurator for automobile |
title_fullStr |
Interactive configurator for automobile |
title_full_unstemmed |
Interactive configurator for automobile |
title_sort |
interactive configurator for automobile |
publishDate |
2013 |
url |
http://hdl.handle.net/10356/54495 |
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1772825913393676288 |