Efficient and practical algorithms for discrete geodesics
Computing exact geodesic distance plays an important role in many graphics applications. Many research studies have been undertaken in this area since the 1980s. However, the existing geodesic algorithms are not practical for large-scale models or time-critical applications. First, the existing algo...
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sg-ntu-dr.10356-548712023-03-04T00:37:17Z Efficient and practical algorithms for discrete geodesics Xiang, Ying He Ying School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Computing exact geodesic distance plays an important role in many graphics applications. Many research studies have been undertaken in this area since the 1980s. However, the existing geodesic algorithms are not practical for large-scale models or time-critical applications. First, the existing algorithms compute exact geodesic in a serial manner due to the lack of a parallel structure. The computation of geodesic on a large-scale model could be very time-consuming. Second, the widely studied single-source all-destination geodesic algorithms are not elegant for all-pair geodesic queries. Thus, the efficiency and practicality of geodesic computation remain a challenge. To tackle these issues, we systematically studied the discrete geodesic problem. My study focuses on all-pairs geodesic distance, geodesic offsets, and parallel geodesic algorithm on modern GPUs. Furthermore, we propose the world’s first intrinsic and parallel Poisson-disk sampling method on surfaces, which is a time-critical application of discrete geodesics. DOCTOR OF PHILOSOPHY (SCE) 2013-09-30T09:18:37Z 2013-09-30T09:18:37Z 2012 2012 Thesis Xiang, Y. (2013). Efficient and practical algorithms for discrete geodesics. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/54871 10.32657/10356/54871 en 166 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Xiang, Ying Efficient and practical algorithms for discrete geodesics |
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Computing exact geodesic distance plays an important role in many graphics applications. Many research studies have been undertaken in this area since the 1980s. However, the existing geodesic algorithms are not practical for large-scale models or time-critical applications. First, the existing algorithms compute exact geodesic in a serial manner due to the lack of a parallel structure. The computation of geodesic on a large-scale model could be very time-consuming. Second, the widely studied single-source all-destination geodesic algorithms are not elegant for all-pair geodesic queries. Thus, the efficiency and practicality of geodesic computation remain a challenge. To tackle these issues, we systematically studied the discrete geodesic problem. My study focuses on all-pairs geodesic distance, geodesic offsets, and parallel geodesic algorithm on modern GPUs. Furthermore, we propose the world’s first intrinsic and parallel Poisson-disk sampling method on surfaces, which is a time-critical application of discrete geodesics. |
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He Ying |
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He Ying Xiang, Ying |
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Theses and Dissertations |
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Xiang, Ying |
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Xiang, Ying |
title |
Efficient and practical algorithms for discrete geodesics |
title_short |
Efficient and practical algorithms for discrete geodesics |
title_full |
Efficient and practical algorithms for discrete geodesics |
title_fullStr |
Efficient and practical algorithms for discrete geodesics |
title_full_unstemmed |
Efficient and practical algorithms for discrete geodesics |
title_sort |
efficient and practical algorithms for discrete geodesics |
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2013 |
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https://hdl.handle.net/10356/54871 |
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1759852986037698560 |