Interactive mesh visualisation and deformation
In recent years, computer graphics has increasingly been in the research spotlight and could be found in most visual content. 3D geometric modelling and animation aims to realistically simulate the world or to create novel fictional 3D characters or objects, known as meshes. As a mesh is static, it...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2014
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/58957 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-58957 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-589572023-03-03T20:47:17Z Interactive mesh visualisation and deformation Ong, Elysia Wei Xi Qian Kemao School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics DRNTU::Visual arts and music::Animation::3D In recent years, computer graphics has increasingly been in the research spotlight and could be found in most visual content. 3D geometric modelling and animation aims to realistically simulate the world or to create novel fictional 3D characters or objects, known as meshes. As a mesh is static, it is difficult to model and animate it by manual changing the positions of its vertices. Mesh deformation solves this problem by simplifying the process of 3D geometric modelling and animation. This project aims to demonstrate the usefulness and effectiveness of applying Freeform Deformation (FFD) onto meshes in real-time. Although FFD is not a new concept, it is used by many to further improve or to create new mesh deformation algorithms. By undertaking this project, fundamental knowledge and new insights on mesh deformations could be gained. A simple yet robust program has been developed to enable interactive mesh visualisation and to experiment with the FFD algorithm. Through the implementation, the project sheds light on the mathematical complexities behind the FFD algorithm, principally the tensor product trivariate Bernstein polynomial. The results obtained proved that FFD could indeed be achieved in real-time. However, it is also concluded that FFD may produce unrealistic mesh deformations. One of the suggested recommendations is to combine FFD with physics to produce realistic deformations. Bachelor of Engineering (Computer Engineering) 2014-04-17T05:16:24Z 2014-04-17T05:16:24Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/58957 en Nanyang Technological University 94 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics DRNTU::Visual arts and music::Animation::3D |
spellingShingle |
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics DRNTU::Visual arts and music::Animation::3D Ong, Elysia Wei Xi Interactive mesh visualisation and deformation |
description |
In recent years, computer graphics has increasingly been in the research spotlight and could be found in most visual content. 3D geometric modelling and animation aims to realistically simulate the world or to create novel fictional 3D characters or objects, known as meshes. As a mesh is static, it is difficult to model and animate it by manual changing the positions of its vertices. Mesh deformation solves this problem by simplifying the process of 3D geometric modelling and animation.
This project aims to demonstrate the usefulness and effectiveness of applying Freeform Deformation (FFD) onto meshes in real-time. Although FFD is not a new concept, it is used by many to further improve or to create new mesh deformation algorithms. By undertaking this project, fundamental knowledge and new insights on mesh deformations could be gained. A simple yet robust program has been developed to enable interactive mesh visualisation and to experiment with the FFD algorithm. Through the implementation, the project sheds light on the mathematical complexities behind the FFD algorithm, principally the tensor product trivariate Bernstein polynomial. The results obtained proved that FFD could indeed be achieved in real-time. However, it is also concluded that FFD may produce unrealistic mesh deformations. One of the suggested recommendations is to combine FFD with physics to produce realistic deformations. |
author2 |
Qian Kemao |
author_facet |
Qian Kemao Ong, Elysia Wei Xi |
format |
Final Year Project |
author |
Ong, Elysia Wei Xi |
author_sort |
Ong, Elysia Wei Xi |
title |
Interactive mesh visualisation and deformation |
title_short |
Interactive mesh visualisation and deformation |
title_full |
Interactive mesh visualisation and deformation |
title_fullStr |
Interactive mesh visualisation and deformation |
title_full_unstemmed |
Interactive mesh visualisation and deformation |
title_sort |
interactive mesh visualisation and deformation |
publishDate |
2014 |
url |
http://hdl.handle.net/10356/58957 |
_version_ |
1759854244022714368 |