Facilitating face-to-face interaction using mobile computing

Technology never fails to surprise us with the ceaseless features of facilitating lives that it brings about. Mobile gaming has emerged as a new entrant in the realm of gaming technology. Mobile games, while offering a wider array of multiplayer features, come with their own set of limitations. They...

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Main Author: Vora, Deepank
Other Authors: Goh Wooi Boon
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59002
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-590022023-03-03T20:51:34Z Facilitating face-to-face interaction using mobile computing Vora, Deepank Goh Wooi Boon School of Computer Engineering Centre for Multimedia and Network Technology DRNTU::Engineering::Computer science and engineering Technology never fails to surprise us with the ceaseless features of facilitating lives that it brings about. Mobile gaming has emerged as a new entrant in the realm of gaming technology. Mobile games, while offering a wider array of multiplayer features, come with their own set of limitations. They enable users to play together over a distance, but do not provide them the sense of being together. They may play when they are within physical vicinity of each other but are secluded from the real world into their own close-drawn shells. This project aims to decentralize the supremacy of gaming technology in our lives and mould it to cater to fostering human interaction in a playful scenario. The idea proposed is rather novel in the sense that it deploys the same tool – a smartphone - that hinders social interaction amongst numerous unwary users, to actually reverse the trend and facilitate in promoting social collaboration. Games have been blamed over the past few decades to reduce social activity and isolate players from the real world. The primary objective of the project is to use those faucets of technology that curtail our development in certain ways, despite us having designed them, to our advantage. Bachelor of Engineering (Computer Engineering) 2014-04-21T02:04:24Z 2014-04-21T02:04:24Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59002 en Nanyang Technological University 58 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Vora, Deepank
Facilitating face-to-face interaction using mobile computing
description Technology never fails to surprise us with the ceaseless features of facilitating lives that it brings about. Mobile gaming has emerged as a new entrant in the realm of gaming technology. Mobile games, while offering a wider array of multiplayer features, come with their own set of limitations. They enable users to play together over a distance, but do not provide them the sense of being together. They may play when they are within physical vicinity of each other but are secluded from the real world into their own close-drawn shells. This project aims to decentralize the supremacy of gaming technology in our lives and mould it to cater to fostering human interaction in a playful scenario. The idea proposed is rather novel in the sense that it deploys the same tool – a smartphone - that hinders social interaction amongst numerous unwary users, to actually reverse the trend and facilitate in promoting social collaboration. Games have been blamed over the past few decades to reduce social activity and isolate players from the real world. The primary objective of the project is to use those faucets of technology that curtail our development in certain ways, despite us having designed them, to our advantage.
author2 Goh Wooi Boon
author_facet Goh Wooi Boon
Vora, Deepank
format Final Year Project
author Vora, Deepank
author_sort Vora, Deepank
title Facilitating face-to-face interaction using mobile computing
title_short Facilitating face-to-face interaction using mobile computing
title_full Facilitating face-to-face interaction using mobile computing
title_fullStr Facilitating face-to-face interaction using mobile computing
title_full_unstemmed Facilitating face-to-face interaction using mobile computing
title_sort facilitating face-to-face interaction using mobile computing
publishDate 2014
url http://hdl.handle.net/10356/59002
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