Interacting with physical objects with kinect and iPhone

This project is the proof-of-concept prototype for a new novel method of user interaction with technology. We live in a world today where our gadgets keep getting smaller in size and get added functionality in each new version. With that in mind, it is possible to envision gadgets and technology tha...

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Main Author: Arnav Kumar
Other Authors: School of Computer Engineering
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59118
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-591182023-03-03T20:41:40Z Interacting with physical objects with kinect and iPhone Arnav Kumar School of Computer Engineering Game Lab Fu Chi Wing, Philip DRNTU::Engineering::Computer science and engineering This project is the proof-of-concept prototype for a new novel method of user interaction with technology. We live in a world today where our gadgets keep getting smaller in size and get added functionality in each new version. With that in mind, it is possible to envision gadgets and technology that are not available now, but will be available in the future. This project works on the premise of a hypothetical device of the future, which combines the functionality of a motion and depth sensor like the Microsoft Kinect and a Projector. This combination opens up a lot of possibilities for new interaction techniques and applications. This project only scratches the surface of possibilities and demonstrates the concept with the help of 2 prototype applications. One of them lets the user virtually draw on objects around him/her and the other lets him/her virtually try on apparel. These applications work on top of a framework developed by the student to find a correlation mapping between the physical space that the Kinect can see and the space on which the Projector can project. This calibration step is the most important step of this process and forms the basis for the applications and a similar step will be required for all future applications. This report details the process of development of this calibration step and the various iterations implanted to finally achieve accurate calibration. Bachelor of Engineering (Computer Science) 2014-04-23T10:04:47Z 2014-04-23T10:04:47Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59118 en Nanyang Technological University 63 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Arnav Kumar
Interacting with physical objects with kinect and iPhone
description This project is the proof-of-concept prototype for a new novel method of user interaction with technology. We live in a world today where our gadgets keep getting smaller in size and get added functionality in each new version. With that in mind, it is possible to envision gadgets and technology that are not available now, but will be available in the future. This project works on the premise of a hypothetical device of the future, which combines the functionality of a motion and depth sensor like the Microsoft Kinect and a Projector. This combination opens up a lot of possibilities for new interaction techniques and applications. This project only scratches the surface of possibilities and demonstrates the concept with the help of 2 prototype applications. One of them lets the user virtually draw on objects around him/her and the other lets him/her virtually try on apparel. These applications work on top of a framework developed by the student to find a correlation mapping between the physical space that the Kinect can see and the space on which the Projector can project. This calibration step is the most important step of this process and forms the basis for the applications and a similar step will be required for all future applications. This report details the process of development of this calibration step and the various iterations implanted to finally achieve accurate calibration.
author2 School of Computer Engineering
author_facet School of Computer Engineering
Arnav Kumar
format Final Year Project
author Arnav Kumar
author_sort Arnav Kumar
title Interacting with physical objects with kinect and iPhone
title_short Interacting with physical objects with kinect and iPhone
title_full Interacting with physical objects with kinect and iPhone
title_fullStr Interacting with physical objects with kinect and iPhone
title_full_unstemmed Interacting with physical objects with kinect and iPhone
title_sort interacting with physical objects with kinect and iphone
publishDate 2014
url http://hdl.handle.net/10356/59118
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