Interactive embedded system to support co-located communal casual gaming

Nowadays, a lot of people prefer interacting with friends via smart phones to communicating with them face-to-face. Most of smart phone owners think it is more efficient and convenient to contact their friends through mobile phones. Even worse, some of them rather spend time playing games with frien...

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Main Author: Chen, Fan
Other Authors: Goh Wooi Boon
Format: Final Year Project
Language:English
Published: 2014
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Online Access:http://hdl.handle.net/10356/59186
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-591862023-03-03T20:32:14Z Interactive embedded system to support co-located communal casual gaming Chen, Fan Goh Wooi Boon School of Computer Engineering DRNTU::Engineering::Computer science and engineering Nowadays, a lot of people prefer interacting with friends via smart phones to communicating with them face-to-face. Most of smart phone owners think it is more efficient and convenient to contact their friends through mobile phones. Even worse, some of them rather spend time playing games with friends online than hang out with their friends in real life. Slowly, people have already cut their outing time with classmates, workmates and etc. And they do not even realize that they have never seen their friends for a long period of time. Hence, this project was proposed and implemented to create a collaborative casual game on Android platform which helped people to socialize with crowds in the real life. Two set of Nexus7 tablets were used as slave devices and a PC with windows 7 Operating System(OS) as well. A Bluetooth-enabled PC was supposed to broadcast requests to connected devices. And slaves should send back reactions once the request was completed. In this project, the slave devices were supposed to record the accelerometer signals in real time and a PC needed to compare those recorded signals via a small program. The key elements were to plot and filter the signals with appropriate strategy based on the characteristics of accelerometer signals. In the project, a moving average filter was used to smooth the accelerometer signals because it was easy to understand and implement with software. It really did a good job in removing the noises and retaining the important data. For the improvement other filters are also recommended to achieve high accuracy such as FIR and IIR. Bachelor of Engineering (Computer Engineering) 2014-04-25T02:27:56Z 2014-04-25T02:27:56Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59186 en Nanyang Technological University 33 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Chen, Fan
Interactive embedded system to support co-located communal casual gaming
description Nowadays, a lot of people prefer interacting with friends via smart phones to communicating with them face-to-face. Most of smart phone owners think it is more efficient and convenient to contact their friends through mobile phones. Even worse, some of them rather spend time playing games with friends online than hang out with their friends in real life. Slowly, people have already cut their outing time with classmates, workmates and etc. And they do not even realize that they have never seen their friends for a long period of time. Hence, this project was proposed and implemented to create a collaborative casual game on Android platform which helped people to socialize with crowds in the real life. Two set of Nexus7 tablets were used as slave devices and a PC with windows 7 Operating System(OS) as well. A Bluetooth-enabled PC was supposed to broadcast requests to connected devices. And slaves should send back reactions once the request was completed. In this project, the slave devices were supposed to record the accelerometer signals in real time and a PC needed to compare those recorded signals via a small program. The key elements were to plot and filter the signals with appropriate strategy based on the characteristics of accelerometer signals. In the project, a moving average filter was used to smooth the accelerometer signals because it was easy to understand and implement with software. It really did a good job in removing the noises and retaining the important data. For the improvement other filters are also recommended to achieve high accuracy such as FIR and IIR.
author2 Goh Wooi Boon
author_facet Goh Wooi Boon
Chen, Fan
format Final Year Project
author Chen, Fan
author_sort Chen, Fan
title Interactive embedded system to support co-located communal casual gaming
title_short Interactive embedded system to support co-located communal casual gaming
title_full Interactive embedded system to support co-located communal casual gaming
title_fullStr Interactive embedded system to support co-located communal casual gaming
title_full_unstemmed Interactive embedded system to support co-located communal casual gaming
title_sort interactive embedded system to support co-located communal casual gaming
publishDate 2014
url http://hdl.handle.net/10356/59186
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