Development of 3ds MAX plugin tool for terrain generation

3D terrain is of interest in various area of work (computer games and mixed reality), 3D terrain generation becomes a very interesting topic. Using a software tool to generate the 3D terrain model is a good way to solve the Terrain generation problem. Two versions of terrain generation plugin for...

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Main Author: Song, Tao
Other Authors: Zheng Jianmin
Format: Final Year Project
Language:English
Published: 2014
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Online Access:http://hdl.handle.net/10356/59191
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-591912023-03-03T20:28:31Z Development of 3ds MAX plugin tool for terrain generation Song, Tao Zheng Jianmin School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics 3D terrain is of interest in various area of work (computer games and mixed reality), 3D terrain generation becomes a very interesting topic. Using a software tool to generate the 3D terrain model is a good way to solve the Terrain generation problem. Two versions of terrain generation plugin for 3DS Max are implemented, which use the heightmap and the control map as the user input, together with certain user control constrains, both of them can successfully construct the 3D mesh model of terrain. The first version is based on regular grid heightmap and use the basic triangulation algorithm. To improve the terrain generation performance in terms of time consuming , memory occupation and user control ability, the second version plugin is implemented, it is based on Delaunay Triangulation technique, the incremental insertion, divide and conquer algorithm, sweepline algorithm and Delaunay refine algorithm for triangle mesh generation. The user constrains can provide various control for certain area. To further modify the mesh representation, the model can be converted to editable type in 3DS Max, which the user can edit the model in more detail. Bachelor of Engineering (Computer Engineering) 2014-04-25T03:02:14Z 2014-04-25T03:02:14Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59191 en Nanyang Technological University 54 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Song, Tao
Development of 3ds MAX plugin tool for terrain generation
description 3D terrain is of interest in various area of work (computer games and mixed reality), 3D terrain generation becomes a very interesting topic. Using a software tool to generate the 3D terrain model is a good way to solve the Terrain generation problem. Two versions of terrain generation plugin for 3DS Max are implemented, which use the heightmap and the control map as the user input, together with certain user control constrains, both of them can successfully construct the 3D mesh model of terrain. The first version is based on regular grid heightmap and use the basic triangulation algorithm. To improve the terrain generation performance in terms of time consuming , memory occupation and user control ability, the second version plugin is implemented, it is based on Delaunay Triangulation technique, the incremental insertion, divide and conquer algorithm, sweepline algorithm and Delaunay refine algorithm for triangle mesh generation. The user constrains can provide various control for certain area. To further modify the mesh representation, the model can be converted to editable type in 3DS Max, which the user can edit the model in more detail.
author2 Zheng Jianmin
author_facet Zheng Jianmin
Song, Tao
format Final Year Project
author Song, Tao
author_sort Song, Tao
title Development of 3ds MAX plugin tool for terrain generation
title_short Development of 3ds MAX plugin tool for terrain generation
title_full Development of 3ds MAX plugin tool for terrain generation
title_fullStr Development of 3ds MAX plugin tool for terrain generation
title_full_unstemmed Development of 3ds MAX plugin tool for terrain generation
title_sort development of 3ds max plugin tool for terrain generation
publishDate 2014
url http://hdl.handle.net/10356/59191
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