Study of gamers’ behaviours through game data mining and analytic

The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen as a threat to the games industry, as multiplayer games yield less revenue by game hour as compared to single player games. As a result, games developers are moving onto AI agents’ development to crea...

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Main Author: Ngoh, Vincent Chang Chiat
Other Authors: Ong Yew Soon
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59217
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-592172023-03-03T20:43:19Z Study of gamers’ behaviours through game data mining and analytic Ngoh, Vincent Chang Chiat Ong Yew Soon School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen as a threat to the games industry, as multiplayer games yield less revenue by game hour as compared to single player games. As a result, games developers are moving onto AI agents’ development to create a more believable and challenging single player experience, in hope of attracting and retaining customer base. In this project, investigation on mining of gamers’ behaviours in terms of game tactic in the game StarCraft II will be conducted. Association rule mining will be applied on the data collected from professional gamers to mine for rules associated to rush tactic used in the game. Rules mined will then be compared against game guides and online resources for their accuracy. Finally, a discussion on how AI agent will benefit from the data mined will also be conducted. The final result shows up to 80% accuracy in the rules mined in terms of classifying different itemset to the tactic used by the players, thus proving it is possible to mined and understand gamers’ behaviours in game. It is concluded that if given enough data, it will be possible for an agent to improve game play over time and predict players’ tactics in a game, thus making the game more believable and challenging to human player. Bachelor of Engineering (Computer Science) 2014-04-25T07:30:50Z 2014-04-25T07:30:50Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59217 en Nanyang Technological University 35 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Ngoh, Vincent Chang Chiat
Study of gamers’ behaviours through game data mining and analytic
description The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen as a threat to the games industry, as multiplayer games yield less revenue by game hour as compared to single player games. As a result, games developers are moving onto AI agents’ development to create a more believable and challenging single player experience, in hope of attracting and retaining customer base. In this project, investigation on mining of gamers’ behaviours in terms of game tactic in the game StarCraft II will be conducted. Association rule mining will be applied on the data collected from professional gamers to mine for rules associated to rush tactic used in the game. Rules mined will then be compared against game guides and online resources for their accuracy. Finally, a discussion on how AI agent will benefit from the data mined will also be conducted. The final result shows up to 80% accuracy in the rules mined in terms of classifying different itemset to the tactic used by the players, thus proving it is possible to mined and understand gamers’ behaviours in game. It is concluded that if given enough data, it will be possible for an agent to improve game play over time and predict players’ tactics in a game, thus making the game more believable and challenging to human player.
author2 Ong Yew Soon
author_facet Ong Yew Soon
Ngoh, Vincent Chang Chiat
format Final Year Project
author Ngoh, Vincent Chang Chiat
author_sort Ngoh, Vincent Chang Chiat
title Study of gamers’ behaviours through game data mining and analytic
title_short Study of gamers’ behaviours through game data mining and analytic
title_full Study of gamers’ behaviours through game data mining and analytic
title_fullStr Study of gamers’ behaviours through game data mining and analytic
title_full_unstemmed Study of gamers’ behaviours through game data mining and analytic
title_sort study of gamers’ behaviours through game data mining and analytic
publishDate 2014
url http://hdl.handle.net/10356/59217
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