Vision-based interaction using mobile devices

In this report, computer vision was explored in the form of vision-based interactive game. This game was created to simulate the ability of computer vision to detect simple objects. There were ten standard colors and six standard geometry shapes that the game was able to detect. The game could also...

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Main Author: Wesley Djingga
Other Authors: Goh Wooi Boon
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59244
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-592442023-03-03T20:35:13Z Vision-based interaction using mobile devices Wesley Djingga Goh Wooi Boon School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision In this report, computer vision was explored in the form of vision-based interactive game. This game was created to simulate the ability of computer vision to detect simple objects. There were ten standard colors and six standard geometry shapes that the game was able to detect. The game could also identify multiple numbers of color-shape combinations, thus increasing the flexibility and complexity. Furthermore, game design was created and designed to be simple and user friendly, to achieve the best user experience while playing. In order to achieve good accuracy and performance, a number of experiments were performed. Hybrid color space was one of the experiments which had been analyzed. Other important key properties of shape detection were also examined and analyzed, such as brightness, contours, area, elongation and angle. These results were carefully measured to achieve a good game experience. Hence a simple interactive game experience was created. Bachelor of Engineering (Computer Science) 2014-04-28T02:39:22Z 2014-04-28T02:39:22Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59244 en Nanyang Technological University 66 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision
Wesley Djingga
Vision-based interaction using mobile devices
description In this report, computer vision was explored in the form of vision-based interactive game. This game was created to simulate the ability of computer vision to detect simple objects. There were ten standard colors and six standard geometry shapes that the game was able to detect. The game could also identify multiple numbers of color-shape combinations, thus increasing the flexibility and complexity. Furthermore, game design was created and designed to be simple and user friendly, to achieve the best user experience while playing. In order to achieve good accuracy and performance, a number of experiments were performed. Hybrid color space was one of the experiments which had been analyzed. Other important key properties of shape detection were also examined and analyzed, such as brightness, contours, area, elongation and angle. These results were carefully measured to achieve a good game experience. Hence a simple interactive game experience was created.
author2 Goh Wooi Boon
author_facet Goh Wooi Boon
Wesley Djingga
format Final Year Project
author Wesley Djingga
author_sort Wesley Djingga
title Vision-based interaction using mobile devices
title_short Vision-based interaction using mobile devices
title_full Vision-based interaction using mobile devices
title_fullStr Vision-based interaction using mobile devices
title_full_unstemmed Vision-based interaction using mobile devices
title_sort vision-based interaction using mobile devices
publishDate 2014
url http://hdl.handle.net/10356/59244
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