Vision-based interaction using mobile devices
In this report, computer vision was explored in the form of vision-based interactive game. This game was created to simulate the ability of computer vision to detect simple objects. There were ten standard colors and six standard geometry shapes that the game was able to detect. The game could also...
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sg-ntu-dr.10356-592442023-03-03T20:35:13Z Vision-based interaction using mobile devices Wesley Djingga Goh Wooi Boon School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision In this report, computer vision was explored in the form of vision-based interactive game. This game was created to simulate the ability of computer vision to detect simple objects. There were ten standard colors and six standard geometry shapes that the game was able to detect. The game could also identify multiple numbers of color-shape combinations, thus increasing the flexibility and complexity. Furthermore, game design was created and designed to be simple and user friendly, to achieve the best user experience while playing. In order to achieve good accuracy and performance, a number of experiments were performed. Hybrid color space was one of the experiments which had been analyzed. Other important key properties of shape detection were also examined and analyzed, such as brightness, contours, area, elongation and angle. These results were carefully measured to achieve a good game experience. Hence a simple interactive game experience was created. Bachelor of Engineering (Computer Science) 2014-04-28T02:39:22Z 2014-04-28T02:39:22Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59244 en Nanyang Technological University 66 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Wesley Djingga Vision-based interaction using mobile devices |
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In this report, computer vision was explored in the form of vision-based interactive game. This game was created to simulate the ability of computer vision to detect simple objects. There were ten standard colors and six standard geometry shapes that the game was able to detect. The game could also identify multiple numbers of color-shape combinations, thus increasing the flexibility and complexity. Furthermore, game design was created and designed to be simple and user friendly, to achieve the best user experience while playing. In order to achieve good accuracy and performance, a number of experiments were performed. Hybrid color space was one of the experiments which had been analyzed. Other important key properties of shape detection were also examined and analyzed, such as brightness, contours, area, elongation and angle. These results were carefully measured to achieve a good game experience. Hence a simple interactive game experience was created. |
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Goh Wooi Boon |
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Goh Wooi Boon Wesley Djingga |
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Final Year Project |
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Wesley Djingga |
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Wesley Djingga |
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Vision-based interaction using mobile devices |
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Vision-based interaction using mobile devices |
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Vision-based interaction using mobile devices |
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Vision-based interaction using mobile devices |
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Vision-based interaction using mobile devices |
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vision-based interaction using mobile devices |
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2014 |
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http://hdl.handle.net/10356/59244 |
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