Intelligent behavior modeling in virtual environments
Artificial Intelligence is increasingly influencing human life, becoming a part of our daily activities. Intelligent agents have been employed in virtual environments for a long period of time. Recently, the expectations from intelligent agents and their capabilities have risen to such an exte...
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sg-ntu-dr.10356-592642023-03-03T20:43:36Z Intelligent behavior modeling in virtual environments Jain Manik Ong Yew Soon School of Computer Engineering Centre for Computational Intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Artificial Intelligence is increasingly influencing human life, becoming a part of our daily activities. Intelligent agents have been employed in virtual environments for a long period of time. Recently, the expectations from intelligent agents and their capabilities have risen to such an extent that they are meaningful participants in the virtual experience. This project aims to create a virtual environment of infinite possibilities and employ artificially intelligent agents that can supplement user interaction with the world to create a more engaging experience. Furthermore, it aims to make artificial nonplayable character (NPCs) more autonomous beyond the conventional areas of their use, such as being the user’s followers or being characters that the user could interact with but who seldom had autonomous interaction with the game environment. Thus, intelligent agent behavior modeling in virtual environments is generally an under-appreciated aspect of building such environments, with creators often content with giving the player complete control over how the world is shaped. With virtual gaming getting increasingly popular however, there have been more forays into creating smart, helpful AI elements in virtual environments. This project aims to use a popular game engine and an NTU-developed AI engine to create a programmable AI in a vast, ever-expanding world. The author explores different scenarios and methods of implementing an AI system in an open-world sandbox game modeled on the popular imaginative game Minecraft. Bachelor of Engineering (Computer Science) 2014-04-28T05:50:07Z 2014-04-28T05:50:07Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59264 en Nanyang Technological University 62 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Jain Manik Intelligent behavior modeling in virtual environments |
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Artificial Intelligence is increasingly influencing human life, becoming a part of our daily activities.
Intelligent agents have been employed in virtual environments for a long period of time. Recently,
the expectations from intelligent agents and their capabilities have risen to such an extent that they
are meaningful participants in the virtual experience. This project aims to create a virtual environment
of infinite possibilities and employ artificially intelligent agents that can supplement user interaction
with the world to create a more engaging experience. Furthermore, it aims to make artificial nonplayable
character (NPCs) more autonomous beyond the conventional areas of their use, such as being
the user’s followers or being characters that the user could interact with but who seldom had
autonomous interaction with the game environment. Thus, intelligent agent behavior modeling in
virtual environments is generally an under-appreciated aspect of building such environments, with
creators often content with giving the player complete control over how the world is shaped. With
virtual gaming getting increasingly popular however, there have been more forays into creating smart,
helpful AI elements in virtual environments.
This project aims to use a popular game engine and an NTU-developed AI engine to create a
programmable AI in a vast, ever-expanding world. The author explores different scenarios and
methods of implementing an AI system in an open-world sandbox game modeled on the popular
imaginative game Minecraft. |
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Ong Yew Soon |
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Ong Yew Soon Jain Manik |
format |
Final Year Project |
author |
Jain Manik |
author_sort |
Jain Manik |
title |
Intelligent behavior modeling in virtual environments |
title_short |
Intelligent behavior modeling in virtual environments |
title_full |
Intelligent behavior modeling in virtual environments |
title_fullStr |
Intelligent behavior modeling in virtual environments |
title_full_unstemmed |
Intelligent behavior modeling in virtual environments |
title_sort |
intelligent behavior modeling in virtual environments |
publishDate |
2014 |
url |
http://hdl.handle.net/10356/59264 |
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1759853423179595776 |