Intelligent behavior modeling in virtual environments

Artificial Intelligence is increasingly influencing human life, becoming a part of our daily activities. Intelligent agents have been employed in virtual environments for a long period of time. Recently, the expectations from intelligent agents and their capabilities have risen to such an exte...

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Main Author: Jain Manik
Other Authors: Ong Yew Soon
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59264
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-592642023-03-03T20:43:36Z Intelligent behavior modeling in virtual environments Jain Manik Ong Yew Soon School of Computer Engineering Centre for Computational Intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Artificial Intelligence is increasingly influencing human life, becoming a part of our daily activities. Intelligent agents have been employed in virtual environments for a long period of time. Recently, the expectations from intelligent agents and their capabilities have risen to such an extent that they are meaningful participants in the virtual experience. This project aims to create a virtual environment of infinite possibilities and employ artificially intelligent agents that can supplement user interaction with the world to create a more engaging experience. Furthermore, it aims to make artificial nonplayable character (NPCs) more autonomous beyond the conventional areas of their use, such as being the user’s followers or being characters that the user could interact with but who seldom had autonomous interaction with the game environment. Thus, intelligent agent behavior modeling in virtual environments is generally an under-appreciated aspect of building such environments, with creators often content with giving the player complete control over how the world is shaped. With virtual gaming getting increasingly popular however, there have been more forays into creating smart, helpful AI elements in virtual environments. This project aims to use a popular game engine and an NTU-developed AI engine to create a programmable AI in a vast, ever-expanding world. The author explores different scenarios and methods of implementing an AI system in an open-world sandbox game modeled on the popular imaginative game Minecraft. Bachelor of Engineering (Computer Science) 2014-04-28T05:50:07Z 2014-04-28T05:50:07Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59264 en Nanyang Technological University 62 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Jain Manik
Intelligent behavior modeling in virtual environments
description Artificial Intelligence is increasingly influencing human life, becoming a part of our daily activities. Intelligent agents have been employed in virtual environments for a long period of time. Recently, the expectations from intelligent agents and their capabilities have risen to such an extent that they are meaningful participants in the virtual experience. This project aims to create a virtual environment of infinite possibilities and employ artificially intelligent agents that can supplement user interaction with the world to create a more engaging experience. Furthermore, it aims to make artificial nonplayable character (NPCs) more autonomous beyond the conventional areas of their use, such as being the user’s followers or being characters that the user could interact with but who seldom had autonomous interaction with the game environment. Thus, intelligent agent behavior modeling in virtual environments is generally an under-appreciated aspect of building such environments, with creators often content with giving the player complete control over how the world is shaped. With virtual gaming getting increasingly popular however, there have been more forays into creating smart, helpful AI elements in virtual environments. This project aims to use a popular game engine and an NTU-developed AI engine to create a programmable AI in a vast, ever-expanding world. The author explores different scenarios and methods of implementing an AI system in an open-world sandbox game modeled on the popular imaginative game Minecraft.
author2 Ong Yew Soon
author_facet Ong Yew Soon
Jain Manik
format Final Year Project
author Jain Manik
author_sort Jain Manik
title Intelligent behavior modeling in virtual environments
title_short Intelligent behavior modeling in virtual environments
title_full Intelligent behavior modeling in virtual environments
title_fullStr Intelligent behavior modeling in virtual environments
title_full_unstemmed Intelligent behavior modeling in virtual environments
title_sort intelligent behavior modeling in virtual environments
publishDate 2014
url http://hdl.handle.net/10356/59264
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