Developing a training simulation using DI-guy

Crowd control simulation of pedestrians at the railway station had always been a challenge to researches. With the advancement of modern technology, automated virtual human characters simulating in a virtual environment are made possible. Realistic constructions of the train station with the charact...

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Main Author: Lim, Christopher Yee Kok
Other Authors: Cai Wentong
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59266
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-592662023-03-03T20:45:06Z Developing a training simulation using DI-guy Lim, Christopher Yee Kok Cai Wentong School of Computer Engineering Parallel and Distributed Computing Centre DRNTU::Engineering::Computer science and engineering Crowd control simulation of pedestrians at the railway station had always been a challenge to researches. With the advancement of modern technology, automated virtual human characters simulating in a virtual environment are made possible. Realistic constructions of the train station with the characters are made possible with the help of DI-Guy. DI-Guy is a real-time simulation of virtual world with life-like human characters, an invaluable tool for training, visualization and planning. The aim of this project is making use of the various features of the DI-Guy in developing a framework infrastructure to build intelligent minds for the individual characters as well as the operational study of the transportation system and the public behavior of agent in a simulated virtual environment. The behavior will be program into the artificial life model agent to interact with the surrounding environment and to perform to the different state of desire in which the agent might have. Each agent is able to perform the desired state of action effectively with the support of DI-Guy AI based on its individual goals and objective. Its hierarchical framework efficiently supports situational awareness and individual perceptual sensing. With this, the agents are able to behave human-like simulating different behaviors upon the different scenarios initialized during the run of the simulation. Bachelor of Engineering (Computer Science) 2014-04-28T05:57:45Z 2014-04-28T05:57:45Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59266 en Nanyang Technological University 91 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Lim, Christopher Yee Kok
Developing a training simulation using DI-guy
description Crowd control simulation of pedestrians at the railway station had always been a challenge to researches. With the advancement of modern technology, automated virtual human characters simulating in a virtual environment are made possible. Realistic constructions of the train station with the characters are made possible with the help of DI-Guy. DI-Guy is a real-time simulation of virtual world with life-like human characters, an invaluable tool for training, visualization and planning. The aim of this project is making use of the various features of the DI-Guy in developing a framework infrastructure to build intelligent minds for the individual characters as well as the operational study of the transportation system and the public behavior of agent in a simulated virtual environment. The behavior will be program into the artificial life model agent to interact with the surrounding environment and to perform to the different state of desire in which the agent might have. Each agent is able to perform the desired state of action effectively with the support of DI-Guy AI based on its individual goals and objective. Its hierarchical framework efficiently supports situational awareness and individual perceptual sensing. With this, the agents are able to behave human-like simulating different behaviors upon the different scenarios initialized during the run of the simulation.
author2 Cai Wentong
author_facet Cai Wentong
Lim, Christopher Yee Kok
format Final Year Project
author Lim, Christopher Yee Kok
author_sort Lim, Christopher Yee Kok
title Developing a training simulation using DI-guy
title_short Developing a training simulation using DI-guy
title_full Developing a training simulation using DI-guy
title_fullStr Developing a training simulation using DI-guy
title_full_unstemmed Developing a training simulation using DI-guy
title_sort developing a training simulation using di-guy
publishDate 2014
url http://hdl.handle.net/10356/59266
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