Android game for task-oriented productivity management

This project was collaboration between two Final Year Project students, this report’s author Jensen, and teammate Felicia, in an attempt to study the market requirements for mobile device software applications and understand the needs of users. The aim was to create a task management application tha...

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Main Author: Chua, Jensen Jie Xin
Other Authors: Teo Kian Jin, Jason
Format: Final Year Project
Language:English
Published: 2014
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Online Access:http://hdl.handle.net/10356/59887
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-598872023-03-03T20:33:15Z Android game for task-oriented productivity management Chua, Jensen Jie Xin Teo Kian Jin, Jason School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Software::Software engineering This project was collaboration between two Final Year Project students, this report’s author Jensen, and teammate Felicia, in an attempt to study the market requirements for mobile device software applications and understand the needs of users. The aim was to create a task management application that incorporated an element of fun through integrating the management tool with games. Jensen’s responsibility was to gather requirements for building a mobile application for task management, then design and implement the application. Felicia’s responsibility was to setup the server database, and to provide a notification feature for task reminders. Jensen found that many people are supportive of using fun to improve efficiency and work performance, and that many people were still finding and adopting ways to improve time and task management. He proved that the Android market was the most suitable and students were most suitable target audiences, so the application was named Student Buddy. After studying the suggested methods for designing a mobile application, Jensen designed Student Buddy using SQLite as the embedded database, and stored user settings in Shared Preferences. Other information such as game progressions was stored in private files. Basic features for creating, reading, updating and deleting tasks were implemented. The tasks could be viewed in 3 different perspectives, daily, weekly and monthly. To ensure connectivity and improve performance, the application was integrated with the server database that Felicia was tasked to setup. The game feature adapted the popular 4 Pics 1 Word by Lotum GmbH, and was integrated to the points system for tasks completion, to allow users to purchase special powers during gameplay. Testers of Student Buddy welcomed the idea of having games integrated to a task management tool, and liked the auto synchronization capability of the weekly timetable. However, most of them found that the aesthetics of the user interface could be improved. Some recommended that there could be more variety in the selection of games available. Bachelor of Engineering (Computer Science) 2014-05-19T03:12:45Z 2014-05-19T03:12:45Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59887 en Nanyang Technological University 111 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Software::Software engineering
spellingShingle DRNTU::Engineering::Computer science and engineering::Software::Software engineering
Chua, Jensen Jie Xin
Android game for task-oriented productivity management
description This project was collaboration between two Final Year Project students, this report’s author Jensen, and teammate Felicia, in an attempt to study the market requirements for mobile device software applications and understand the needs of users. The aim was to create a task management application that incorporated an element of fun through integrating the management tool with games. Jensen’s responsibility was to gather requirements for building a mobile application for task management, then design and implement the application. Felicia’s responsibility was to setup the server database, and to provide a notification feature for task reminders. Jensen found that many people are supportive of using fun to improve efficiency and work performance, and that many people were still finding and adopting ways to improve time and task management. He proved that the Android market was the most suitable and students were most suitable target audiences, so the application was named Student Buddy. After studying the suggested methods for designing a mobile application, Jensen designed Student Buddy using SQLite as the embedded database, and stored user settings in Shared Preferences. Other information such as game progressions was stored in private files. Basic features for creating, reading, updating and deleting tasks were implemented. The tasks could be viewed in 3 different perspectives, daily, weekly and monthly. To ensure connectivity and improve performance, the application was integrated with the server database that Felicia was tasked to setup. The game feature adapted the popular 4 Pics 1 Word by Lotum GmbH, and was integrated to the points system for tasks completion, to allow users to purchase special powers during gameplay. Testers of Student Buddy welcomed the idea of having games integrated to a task management tool, and liked the auto synchronization capability of the weekly timetable. However, most of them found that the aesthetics of the user interface could be improved. Some recommended that there could be more variety in the selection of games available.
author2 Teo Kian Jin, Jason
author_facet Teo Kian Jin, Jason
Chua, Jensen Jie Xin
format Final Year Project
author Chua, Jensen Jie Xin
author_sort Chua, Jensen Jie Xin
title Android game for task-oriented productivity management
title_short Android game for task-oriented productivity management
title_full Android game for task-oriented productivity management
title_fullStr Android game for task-oriented productivity management
title_full_unstemmed Android game for task-oriented productivity management
title_sort android game for task-oriented productivity management
publishDate 2014
url http://hdl.handle.net/10356/59887
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