Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent

This paper discusses the notion of unmasking a monster as a means of defeating it, and the ways in which this idea reveals several conventional ideas about monstrosity and humanity. This process of unmasking is dependent on three main assumptions: that there exists a binary division between monstros...

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Main Author: Ong, Sher Li
Other Authors: Brian Keith Bergen-Aurand
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/61633
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-61633
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spelling sg-ntu-dr.10356-616332019-12-10T11:47:43Z Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent Ong, Sher Li Brian Keith Bergen-Aurand School of Humanities and Social Sciences DRNTU::Humanities::Literature This paper discusses the notion of unmasking a monster as a means of defeating it, and the ways in which this idea reveals several conventional ideas about monstrosity and humanity. This process of unmasking is dependent on three main assumptions: that there exists a binary division between monstrosity and humanity; that this relationship is static and involves a heroic human who performs the unmasking and a monster that is unmasked; and that this relationship is a confrontational one. These rules governing the relationship between humans and monsters in horror narratives are more prominent in video games, where such rules are enforced both by narrative conventions and game mechanics and design choices. However, this paper contends that through alternative game mechanics and game design in a video game like Silent Hill 2, the aforementioned assumptions about humans and monsters can be problematized. Through Silent Hill 2, this paper argues that these assumptions are firstly based on the notion that there is a clear distinction between monstrosity and humanity, and that the game shows that by decentering the human figure in the game these categories can gradually become confused. Secondly, by creating confusion between the categories of human and monster, it is thus necessary to reconsider the relationship between these two categories of being that is not simply a confrontational one. Finally, this new alternative relationship between humans and monsters is conceptualized here as one of constant exchange between the two categories and an ultimately chimerical one. Bachelor of Arts 2014-06-30T05:02:28Z 2014-06-30T05:02:28Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/61633 en Nanyang Technological University 34 p. application/msword
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Humanities::Literature
spellingShingle DRNTU::Humanities::Literature
Ong, Sher Li
Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
description This paper discusses the notion of unmasking a monster as a means of defeating it, and the ways in which this idea reveals several conventional ideas about monstrosity and humanity. This process of unmasking is dependent on three main assumptions: that there exists a binary division between monstrosity and humanity; that this relationship is static and involves a heroic human who performs the unmasking and a monster that is unmasked; and that this relationship is a confrontational one. These rules governing the relationship between humans and monsters in horror narratives are more prominent in video games, where such rules are enforced both by narrative conventions and game mechanics and design choices. However, this paper contends that through alternative game mechanics and game design in a video game like Silent Hill 2, the aforementioned assumptions about humans and monsters can be problematized. Through Silent Hill 2, this paper argues that these assumptions are firstly based on the notion that there is a clear distinction between monstrosity and humanity, and that the game shows that by decentering the human figure in the game these categories can gradually become confused. Secondly, by creating confusion between the categories of human and monster, it is thus necessary to reconsider the relationship between these two categories of being that is not simply a confrontational one. Finally, this new alternative relationship between humans and monsters is conceptualized here as one of constant exchange between the two categories and an ultimately chimerical one.
author2 Brian Keith Bergen-Aurand
author_facet Brian Keith Bergen-Aurand
Ong, Sher Li
format Final Year Project
author Ong, Sher Li
author_sort Ong, Sher Li
title Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
title_short Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
title_full Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
title_fullStr Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
title_full_unstemmed Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
title_sort face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
publishDate 2014
url http://hdl.handle.net/10356/61633
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