Computational techniques for modeling non-player characters in games
Modeling of non-player characters (NPCs) is an important research area in the development of computer games. Autonomous NPCs by emulating the behavior of human beings, with realistic performance and believable affective variations, in simulated environment, make the games more challenging and enjoya...
Saved in:
主要作者: | Feng, Shu |
---|---|
其他作者: | Tan Ah Hwee |
格式: | Theses and Dissertations |
語言: | English |
出版: |
2014
|
主題: | |
在線閱讀: | https://hdl.handle.net/10356/61817 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
相似書籍
-
Visualization software for computer game concepts
由: Leow, Samuel Wei Thou
出版: (2022) -
Computing team-maxmin equilibria in zero-sum multiplayer games
由: Zhang, Youzhi
出版: (2020) -
Game tree search on a massively parallel SIMD machine : an algorithmic study with computer chess
由: He, Shaojun.
出版: (2008) -
Adaptation of an adversarial non-player character through case based reasoning
由: Cheng, Danny C., et al.
出版: (2022) -
CAN: Case-based reasoning in an adversarial non-player character
由: Africa, Anne Marie M., et al.
出版: (2022)