Collaborative interest management for peer-to-peer massively multiplayer online games
In the past few decades, large-scale networked virtual environments~(NVEs) such as massively multiplayer online games~(MMOGs) have emerged, and it may involve thousands or even millions of concurrent players all over the world. The client-server architecture has the problem of scalability due to the...
Saved in:
主要作者: | |
---|---|
其他作者: | |
格式: | Theses and Dissertations |
語言: | English |
出版: |
2015
|
主題: | |
在線閱讀: | http://hdl.handle.net/10356/62534 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|