A massively multiplayer online game (MMOG) using the peer-to-peer (P2P) networking architecture

Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in maintenance, cost and scalability. Since message traffic generated by user is due for processing on a central server, a bottleneck of message traffic will ensure on the server side, creating disruptive...

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Bibliographic Details
Main Authors: Barias, Jeremiah Justin S., Caram, Maria Franchesca DC, Velasco, Alexander John V., Zafra, Joseph Garie L.
Format: text
Language:English
Published: Animo Repository 2008
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/11170
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Institution: De La Salle University
Language: English