A massively multiplayer online game (MMOG) using the peer-to-peer (P2P) networking architecture
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in maintenance, cost and scalability. Since message traffic generated by user is due for processing on a central server, a bottleneck of message traffic will ensure on the server side, creating disruptive...
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Main Authors: | Barias, Jeremiah Justin S., Caram, Maria Franchesca DC, Velasco, Alexander John V., Zafra, Joseph Garie L. |
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Format: | text |
Language: | English |
Published: |
Animo Repository
2008
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Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etd_bachelors/11170 |
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Institution: | De La Salle University |
Language: | English |
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