Kinect for video conference
Like in any particular conversation, one can tell your interest and engagement via your facial expressions. In current video conferencing systems involving webcams embedded into your personal computers, effective communication is often hindered by the lack of the eye contact. While it is true that t...
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sg-ntu-dr.10356-625462023-03-03T20:28:46Z Kinect for video conference Goh, Cynthia Zhiling Cham Tat Jen School of Computer Engineering Centre for Multimedia and Network Technology DRNTU::Engineering::Computer science and engineering::Software::Software engineering Like in any particular conversation, one can tell your interest and engagement via your facial expressions. In current video conferencing systems involving webcams embedded into your personal computers, effective communication is often hindered by the lack of the eye contact. While it is true that this problem has been partially solved for high-end video conference systems using expensive equipment, for the everyday consumers, a cheap and viable solution is still not within our grasp. Many works out there have tried to solve the eye contact problem. However, they involve highly technical algorithms and the use of several external devices. My proposed method involves the use of a single Kinect device to help solve this problem. The approach I took towards this was basically a combination of Kinect SDKs, OpenGL and OpenCV. From the Kinect data streams, we will extract and draw out the point cloud using OpenGL. We will also apply tilting in according to correct the gaze of the user. This will portray the illusion that the user is making eye contact when he is video conferencing even if he is not. Bachelor of Engineering (Computer Science) 2015-04-15T06:24:36Z 2015-04-15T06:24:36Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/62546 en Nanyang Technological University 20 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Software::Software engineering Goh, Cynthia Zhiling Kinect for video conference |
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Like in any particular conversation, one can tell your interest and engagement via your facial expressions. In current video conferencing systems involving webcams embedded into your personal computers, effective communication is often hindered by the lack of the eye contact. While it is true that this problem has been partially solved for high-end video conference systems using expensive equipment, for the everyday consumers, a cheap and viable solution is still not within our grasp. Many works out there have tried to solve the eye contact problem. However, they involve highly technical algorithms and the use of several external devices. My proposed method involves the use of a single Kinect device to help solve this problem. The approach I took towards this was basically a combination of Kinect SDKs, OpenGL and OpenCV. From the Kinect data streams, we will extract and draw out the point cloud using OpenGL. We will also apply tilting in according to correct the gaze of the user. This will portray the illusion that the user is making eye contact when he is video conferencing even if he is not. |
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Cham Tat Jen |
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Cham Tat Jen Goh, Cynthia Zhiling |
format |
Final Year Project |
author |
Goh, Cynthia Zhiling |
author_sort |
Goh, Cynthia Zhiling |
title |
Kinect for video conference |
title_short |
Kinect for video conference |
title_full |
Kinect for video conference |
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Kinect for video conference |
title_full_unstemmed |
Kinect for video conference |
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kinect for video conference |
publishDate |
2015 |
url |
http://hdl.handle.net/10356/62546 |
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1759857454844215296 |