Cloud-assisted rendering support for mobile online gaming
The main purpose of this project is to provide cloud-assisted rendering support to an existing cloud gaming system. They current system is a cross-platform cloud gaming system. The games run on cloud server while players interact with the games through clients. The author’s task consists of two comp...
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Main Author: | |
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Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2015
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/62791 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | The main purpose of this project is to provide cloud-assisted rendering support to an existing cloud gaming system. They current system is a cross-platform cloud gaming system. The games run on cloud server while players interact with the games through clients. The author’s task consists of two components namely recording of videos and playing of the recorded videos. The project is developed using Python 2.6.6, PHP 5.3.3, HTML5, JavaScript and MySQL 5.1.73. Development platform is on Centos 6.5 Virtual Machine. The system is ran and tested on the VM using Google Chrome 39.0.2171.95 and Mozilla Firefox 24.7.0. At the end of the project, the author should provide the service to allow the game player to start and stop the recording of game during gameplay as well as providing the portal for the player to replay the videos. The completed tasks should be integrated into the current running system. For further improvement, the mobile version of the added functionalities can be explored and experimented. In addition more features can be added such as screen capture function and linkage to social network accounts. As storage of video can be limited on the server, the system can also consider integration with cloud storage system such as Rackspace. It can reduce both the load of server and the latency for users overseas. |
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