Persuasive teachable agent in pedagogical game

A Persuasive Teachable Agent (PTA) is a special type of Teachable Agent which incorporates a persuasion theory in order to provide persuasive and more personalized feedback to the student. By employing the persuasion techniques, the PTA seeks to maintain the student in a high motivation and high abi...

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Main Author: Zeng, Zhiwei
Other Authors: Miao Chun Yan
Format: Final Year Project
Language:English
Published: 2015
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Online Access:http://hdl.handle.net/10356/62842
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-628422023-03-03T20:28:40Z Persuasive teachable agent in pedagogical game Zeng, Zhiwei Miao Chun Yan School of Computer Engineering NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY) DRNTU::Engineering::Computer science and engineering A Persuasive Teachable Agent (PTA) is a special type of Teachable Agent which incorporates a persuasion theory in order to provide persuasive and more personalized feedback to the student. By employing the persuasion techniques, the PTA seeks to maintain the student in a high motivation and high ability state in which he or she has higher cognitive ability and his or her changes in attitudes are more persistent. However, the existing model of the PTA still has a few limitations. Firstly, the existing PTA model focuses on modelling the PTA’s ability to persuade, while does not model its ability to be taught by the student and to practice the knowledge it has learnt. Secondly, the quantitative model for computational processes in the PTA has low reusability. Thirdly, there is still a gap between theoretical models and practical implementation of the PTA. To address these three limitations, this project proposes an improved agent model which follows a goal-oriented approach and models the PTA in its totality by integrating the Persuasion Reasoning of the PTA with the Teachability Reasoning and the Practicability Reasoning. The project also proposes a more abstract and generalized quantitative model for the computations in the PTA. With higher level of abstraction, the reusability of the quantitative model is also improved. New system architecture is introduced to bridge the gap between theoretical models and implementation of the PTA. An instance of the PTA is also implemented and embedded into a 3D pedagogical game called VS Saga to demonstrate the practice of instantiating a PTA from the proposed agent model and system architecture. A focus group study has been conduct to assess the PTA qualitatively. The results of the focus group study are quite positive, showing the PTA has the ability to motivate and engage the student by generating personalized feedback and the potential to help the student develop positive attitudes towards learning. Positive feedback has also been received for the completeness of the new agent model and the reusability of the proposed system architecture. As for future studies, quantitative assessment of the PTA still needs to be carried out in order to analyze the effectiveness of the PTA statistically. The PTA also needs to build up its flexibility to cater to different learning topics. Bachelor of Engineering (Computer Science) 2015-04-30T02:06:04Z 2015-04-30T02:06:04Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/62842 en Nanyang Technological University 86 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering
spellingShingle DRNTU::Engineering::Computer science and engineering
Zeng, Zhiwei
Persuasive teachable agent in pedagogical game
description A Persuasive Teachable Agent (PTA) is a special type of Teachable Agent which incorporates a persuasion theory in order to provide persuasive and more personalized feedback to the student. By employing the persuasion techniques, the PTA seeks to maintain the student in a high motivation and high ability state in which he or she has higher cognitive ability and his or her changes in attitudes are more persistent. However, the existing model of the PTA still has a few limitations. Firstly, the existing PTA model focuses on modelling the PTA’s ability to persuade, while does not model its ability to be taught by the student and to practice the knowledge it has learnt. Secondly, the quantitative model for computational processes in the PTA has low reusability. Thirdly, there is still a gap between theoretical models and practical implementation of the PTA. To address these three limitations, this project proposes an improved agent model which follows a goal-oriented approach and models the PTA in its totality by integrating the Persuasion Reasoning of the PTA with the Teachability Reasoning and the Practicability Reasoning. The project also proposes a more abstract and generalized quantitative model for the computations in the PTA. With higher level of abstraction, the reusability of the quantitative model is also improved. New system architecture is introduced to bridge the gap between theoretical models and implementation of the PTA. An instance of the PTA is also implemented and embedded into a 3D pedagogical game called VS Saga to demonstrate the practice of instantiating a PTA from the proposed agent model and system architecture. A focus group study has been conduct to assess the PTA qualitatively. The results of the focus group study are quite positive, showing the PTA has the ability to motivate and engage the student by generating personalized feedback and the potential to help the student develop positive attitudes towards learning. Positive feedback has also been received for the completeness of the new agent model and the reusability of the proposed system architecture. As for future studies, quantitative assessment of the PTA still needs to be carried out in order to analyze the effectiveness of the PTA statistically. The PTA also needs to build up its flexibility to cater to different learning topics.
author2 Miao Chun Yan
author_facet Miao Chun Yan
Zeng, Zhiwei
format Final Year Project
author Zeng, Zhiwei
author_sort Zeng, Zhiwei
title Persuasive teachable agent in pedagogical game
title_short Persuasive teachable agent in pedagogical game
title_full Persuasive teachable agent in pedagogical game
title_fullStr Persuasive teachable agent in pedagogical game
title_full_unstemmed Persuasive teachable agent in pedagogical game
title_sort persuasive teachable agent in pedagogical game
publishDate 2015
url http://hdl.handle.net/10356/62842
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