Cloud-assisted rendering support for mobile online gaming

Computer games have been rather popular for the past decades ever since personal computers came about. The increasing interactivity and graphics of the game often requires an upgrade on the current computer. However, this issue can be resolved by allowing computer games to be streamed online, otherw...

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Main Author: Quek, Tommy Teck Soon
Other Authors: Tang Xueyan
Format: Final Year Project
Language:English
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10356/63072
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-630722023-03-03T20:33:54Z Cloud-assisted rendering support for mobile online gaming Quek, Tommy Teck Soon Tang Xueyan School of Computer Engineering Parallel and Distributed Computing Centre DRNTU::Engineering::Computer science and engineering::Information systems::Information storage and retrieval Computer games have been rather popular for the past decades ever since personal computers came about. The increasing interactivity and graphics of the game often requires an upgrade on the current computer. However, this issue can be resolved by allowing computer games to be streamed online, otherwise known as online mobile games. Cloud technology allows the use of computers with much larger computation capacity. By shifting the heavy computation process to the cloud server, the current “fat” client would become much thinner. Basically what the client need would be an internet service provider providing internet connection with a computer that is enough to support the video stream. This project will be focusing on the supporting features for the current implemented cloud assisted gaming platform which handles the recording of the user gameplay experience. This recording application would be dynamic and user-friendly which works modularly with the games application. The application allows game developers to develop games separately as the recording needs only the current video stream of the gameplay. This would be very crucial to the platform as reusability would be needed in this application. As such, this project focuses considerably on the application architecture. Bachelor of Engineering (Computer Engineering) 2015-05-05T08:41:38Z 2015-05-05T08:41:38Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63072 en Nanyang Technological University 30 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Information systems::Information storage and retrieval
spellingShingle DRNTU::Engineering::Computer science and engineering::Information systems::Information storage and retrieval
Quek, Tommy Teck Soon
Cloud-assisted rendering support for mobile online gaming
description Computer games have been rather popular for the past decades ever since personal computers came about. The increasing interactivity and graphics of the game often requires an upgrade on the current computer. However, this issue can be resolved by allowing computer games to be streamed online, otherwise known as online mobile games. Cloud technology allows the use of computers with much larger computation capacity. By shifting the heavy computation process to the cloud server, the current “fat” client would become much thinner. Basically what the client need would be an internet service provider providing internet connection with a computer that is enough to support the video stream. This project will be focusing on the supporting features for the current implemented cloud assisted gaming platform which handles the recording of the user gameplay experience. This recording application would be dynamic and user-friendly which works modularly with the games application. The application allows game developers to develop games separately as the recording needs only the current video stream of the gameplay. This would be very crucial to the platform as reusability would be needed in this application. As such, this project focuses considerably on the application architecture.
author2 Tang Xueyan
author_facet Tang Xueyan
Quek, Tommy Teck Soon
format Final Year Project
author Quek, Tommy Teck Soon
author_sort Quek, Tommy Teck Soon
title Cloud-assisted rendering support for mobile online gaming
title_short Cloud-assisted rendering support for mobile online gaming
title_full Cloud-assisted rendering support for mobile online gaming
title_fullStr Cloud-assisted rendering support for mobile online gaming
title_full_unstemmed Cloud-assisted rendering support for mobile online gaming
title_sort cloud-assisted rendering support for mobile online gaming
publishDate 2015
url http://hdl.handle.net/10356/63072
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