Multiplayer networking model in Meme war
Meme War is a 3D simulation platform developed as proof of concept incorporating machine learning in games, particularly in the aspect of meme gene co-evolution. It has served as a starting reference for the development of human-like believable games, but interaction in the game environment is prett...
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sg-ntu-dr.10356-630812023-03-03T20:54:50Z Multiplayer networking model in Meme war Lam, Xiao Liang Ong Yew Soon School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Meme War is a 3D simulation platform developed as proof of concept incorporating machine learning in games, particularly in the aspect of meme gene co-evolution. It has served as a starting reference for the development of human-like believable games, but interaction in the game environment is pretty much confined to a single user. This project aims to create a networking model to expand the boundaries of the application and create opportunities to user interaction with the world to create a more engaging experience. Furthermore, it aims to expand the usability of the application through support of machine learning models beyond the conventional models accessible within the application. The desired outcome of the project is an experience that is both interactive for users and an exhibition for further development in terms of the usability of Meme War. Bachelor of Engineering (Computer Science) 2015-05-06T02:00:32Z 2015-05-06T02:00:32Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63081 en Nanyang Technological University 60 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Lam, Xiao Liang Multiplayer networking model in Meme war |
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Meme War is a 3D simulation platform developed as proof of concept incorporating machine learning in games, particularly in the aspect of meme gene co-evolution. It has served as a starting reference for the development of human-like believable games, but interaction in the game environment is pretty much confined to a single user. This project aims to create a networking model to expand the boundaries of the application and create opportunities to user interaction with the world to create a more engaging experience. Furthermore, it aims to expand the usability of the application through support of machine learning models beyond the conventional models accessible within the application. The desired outcome of the project is an experience that is both interactive for users and an exhibition for further development in terms of the usability of Meme War. |
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Ong Yew Soon |
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Ong Yew Soon Lam, Xiao Liang |
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Final Year Project |
author |
Lam, Xiao Liang |
author_sort |
Lam, Xiao Liang |
title |
Multiplayer networking model in Meme war |
title_short |
Multiplayer networking model in Meme war |
title_full |
Multiplayer networking model in Meme war |
title_fullStr |
Multiplayer networking model in Meme war |
title_full_unstemmed |
Multiplayer networking model in Meme war |
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multiplayer networking model in meme war |
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2015 |
url |
http://hdl.handle.net/10356/63081 |
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1759855169790541824 |