Project memoria
Project Memoria is at its core, an exploration of spaces. More succinctly, an exploration of experiential spaces through new forms of representation that only in the past few years have come up as a practical, immersive, and marketable method. Virtual Reality, through the use of the Oculus Rift, and...
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2015
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sg-ntu-dr.10356-632482019-12-10T12:32:08Z Project memoria Ng, Isaac Benjamin Chun Yi Biju Dhanapalan School of Art, Design and Media DRNTU::Visual arts and music::Media Project Memoria is at its core, an exploration of spaces. More succinctly, an exploration of experiential spaces through new forms of representation that only in the past few years have come up as a practical, immersive, and marketable method. Virtual Reality, through the use of the Oculus Rift, and the many new inspirations and advancements in technology it has spurned since, including high profile attempts by Sony in Project Morpheus; Samsung’s Gear VR; Valve and HTC’s Vive; and various other smaller developers, has proven beyond a doubt its viability as both an emerging market and a new form of artistic representation not seen since the advent of the Motion Picture and Cinema. The potential for its revolutionary applications in the realm of media is worth exploring and developing, and this Project is on a personal level, my first steps into this new area of development, and on a Project Level, proving that even an individual artist can make use of new technologies for the exploration of new design spaces. Bachelor of Fine Arts 2015-05-12T02:14:33Z 2015-05-12T02:14:33Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63248 en Nanyang Technological University 15 p. application/pdf |
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DRNTU::Visual arts and music::Media Ng, Isaac Benjamin Chun Yi Project memoria |
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Project Memoria is at its core, an exploration of spaces. More succinctly, an exploration of experiential spaces through new forms of representation that only in the past few years have come up as a practical, immersive, and marketable method. Virtual Reality, through the use of the Oculus Rift, and the many new inspirations and advancements in technology it has spurned since, including high profile attempts by Sony in Project Morpheus; Samsung’s Gear VR; Valve and HTC’s Vive; and various other smaller developers, has proven beyond a doubt its viability as both an emerging market and a new form of artistic representation not seen since the advent of the Motion Picture and Cinema. The potential for its revolutionary applications in the realm of media is worth exploring and developing, and this Project is on a personal level, my first steps into this new area of development, and on a Project Level, proving that even an individual artist can make use of new technologies for the exploration of new design spaces. |
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Biju Dhanapalan |
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Biju Dhanapalan Ng, Isaac Benjamin Chun Yi |
format |
Final Year Project |
author |
Ng, Isaac Benjamin Chun Yi |
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Ng, Isaac Benjamin Chun Yi |
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Project memoria |
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Project memoria |
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Project memoria |
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Project memoria |
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Project memoria |
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project memoria |
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2015 |
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http://hdl.handle.net/10356/63248 |
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1681041898369712128 |