Horizon
The team do not like the look and feel of the 3D computer Generated imagery (CGI) animation, especially, to how life likeness it looks. While 2d animation gives a more unique look and does not limits you on what is depict, it is a difficult task to complete, you run into issue such as perspective pr...
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sg-ntu-dr.10356-632552019-12-10T11:42:54Z Horizon Low, Benjamin Chern Long Davide Benvenuti Martin Constable School of Art, Design and Media DRNTU::Visual arts and music::Animation::3D The team do not like the look and feel of the 3D computer Generated imagery (CGI) animation, especially, to how life likeness it looks. While 2d animation gives a more unique look and does not limits you on what is depict, it is a difficult task to complete, you run into issue such as perspective problem in terms of character and environment. This project tires to combine both techniques using the advantages of a 3d tangible space but at the same time making it look more dynamic and less life like that would resemble more of a 2D animation than a 3D one. What the team did was to focus on the post imagery editing, getting rid of the 3d shadings generated from the 3D software and integrating 2d effects on the generated 3D imagery. The result is a film that resembles 2D animation but using all the 3D techniques, making use of the perspective space, lights and camera within the 3 dimensional space within the 3d software. Bachelor of Fine Arts 2015-05-12T02:32:20Z 2015-05-12T02:32:20Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63255 en Nanyang Technological University 20 p. application/pdf |
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DRNTU::Visual arts and music::Animation::3D Low, Benjamin Chern Long Horizon |
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The team do not like the look and feel of the 3D computer Generated imagery (CGI) animation, especially, to how life likeness it looks. While 2d animation gives a more unique look and does not limits you on what is depict, it is a difficult task to complete, you run into issue such as perspective problem in terms of character and environment. This project tires to combine both techniques using the advantages of a 3d tangible space but at the same time making it look more dynamic and less life like that would resemble more of a 2D animation than a 3D one. What the team did was to focus on the post imagery editing, getting rid of the 3d shadings generated from the 3D software and integrating 2d effects on the generated 3D imagery. The result is a film that resembles 2D animation but using all the 3D techniques, making use of the perspective space, lights and camera within the 3 dimensional space within the 3d software. |
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Davide Benvenuti |
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Davide Benvenuti Low, Benjamin Chern Long |
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Final Year Project |
author |
Low, Benjamin Chern Long |
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Low, Benjamin Chern Long |
title |
Horizon |
title_short |
Horizon |
title_full |
Horizon |
title_fullStr |
Horizon |
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Horizon |
title_sort |
horizon |
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2015 |
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http://hdl.handle.net/10356/63255 |
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1681038858337124352 |