Motion capture (MoCap) processing
Motion capture technology has become more popular nowadays and widely applied on many applications. Estimating the motion of humans through skeletal tracking gives us another vision to explore and analyse human motion. However, possible viewing occlusions might result in incomplete tracked skeleton...
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sg-ntu-dr.10356-635722023-07-07T17:56:15Z Motion capture (MoCap) processing Chew, Si Qi Chau Lap Pui School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems Motion capture technology has become more popular nowadays and widely applied on many applications. Estimating the motion of humans through skeletal tracking gives us another vision to explore and analyse human motion. However, possible viewing occlusions might result in incomplete tracked skeleton by merely using a single camera. This project aims to use two Kinect for Xbox 360 sensors from different angles to capture a more complete human skeleton. Camera calibration is required to combine two skeletons into one complete skeleton. This is done by using one camera as reference for another camera and transform their coordinates into the reference camera’s coordinate system. After transformation, the complete skeleton will be able to be composed. Bachelor of Engineering 2015-05-15T03:27:56Z 2015-05-15T03:27:56Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63572 en Nanyang Technological University 91 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems Chew, Si Qi Motion capture (MoCap) processing |
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Motion capture technology has become more popular nowadays and widely applied on many applications. Estimating the motion of humans through skeletal tracking gives us another vision to explore and analyse human motion. However, possible viewing occlusions might result in incomplete tracked skeleton by merely using a single camera. This project aims to use two Kinect for Xbox 360 sensors from different angles to capture a more complete human skeleton. Camera calibration is required to combine two skeletons into one complete skeleton. This is done by using one camera as reference for another camera and transform their coordinates into the reference camera’s coordinate system. After transformation, the complete skeleton will be able to be composed. |
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Chau Lap Pui |
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Chau Lap Pui Chew, Si Qi |
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Final Year Project |
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Chew, Si Qi |
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Chew, Si Qi |
title |
Motion capture (MoCap) processing |
title_short |
Motion capture (MoCap) processing |
title_full |
Motion capture (MoCap) processing |
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Motion capture (MoCap) processing |
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Motion capture (MoCap) processing |
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motion capture (mocap) processing |
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2015 |
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http://hdl.handle.net/10356/63572 |
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