Developing of procedual animation platform - autoscope
This project focuses on the development of a software platform named Autoscope that assists animators, illustrators and visual effect artists in the creation of their inspiring and artistic animations. Comparing to traditional animation making software, which seeks creating realistic representation...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2015
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/63710 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-63710 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-637102023-07-07T16:07:11Z Developing of procedual animation platform - autoscope Li, Yi Han Vladimir Todorovic Chau Lap Pui School of Electrical and Electronic Engineering DRNTU::Engineering::Computer science and engineering::Computer applications This project focuses on the development of a software platform named Autoscope that assists animators, illustrators and visual effect artists in the creation of their inspiring and artistic animations. Comparing to traditional animation making software, which seeks creating realistic representation and lifelike movement while animating, this program sets its focus on the generation of much abstract and less figurative work based on pointillist sketches loaded. With an aim of making an experimental animation tool that codes forms, this project examines how digital media exemplified by coding has intertwined with from conceptualization to execution of art making process. The platform could be sectioned into two parts: part 1 Autoscope – the Sktech functions as a canvas for artists to draw on and it showcases pointillist sketch as well as records coordination, pressure and color information of the sketch in text files; part 2 Autoscope – the Animation, with user indicating specific key frames and manipulating different parameters, will generate in between frames accordingly and create animation with playback transitional effect. The preliminary results of experimentation show that computer generated animation has a great potential in becoming more artistic and inspiring. Autoscope is developed in Processing, a programming language that has a simplified syntax of java, to be operated on computers with the software Processing installed. As a project that combines computer programming and artistic creation, the job scope of a software engineer in this case has stretched beyond designing software’s structure, coding and testing. Works require human touch of an artist are infused subtlety and gradually to the whole development process. Bachelor of Engineering 2015-05-18T07:01:33Z 2015-05-18T07:01:33Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63710 en Nanyang Technological University 45 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Computer science and engineering::Computer applications |
spellingShingle |
DRNTU::Engineering::Computer science and engineering::Computer applications Li, Yi Han Developing of procedual animation platform - autoscope |
description |
This project focuses on the development of a software platform named Autoscope that assists animators, illustrators and visual effect artists in the creation of their inspiring and artistic animations. Comparing to traditional animation making software, which seeks creating realistic representation and lifelike movement while animating, this program sets its focus on the generation of much abstract and less figurative work based on pointillist sketches loaded. With an aim of making an experimental animation tool that codes forms, this project examines how digital media exemplified by coding has intertwined with from conceptualization to execution of art making process. The platform could be sectioned into two parts: part 1 Autoscope – the Sktech functions as a canvas for artists to draw on and it showcases pointillist sketch as well as records coordination, pressure and color information of the sketch in text files; part 2 Autoscope – the Animation, with user indicating specific key frames and manipulating different parameters, will generate in between frames accordingly and create animation with playback transitional effect. The preliminary results of experimentation show that computer generated animation has a great potential in becoming more artistic and inspiring. Autoscope is developed in Processing, a programming language that has a simplified syntax of java, to be operated on computers with the software Processing installed. As a project that combines computer programming and artistic creation, the job scope of a software engineer in this case has stretched beyond designing software’s structure, coding and testing. Works require human touch of an artist are infused subtlety and gradually to the whole development process. |
author2 |
Vladimir Todorovic |
author_facet |
Vladimir Todorovic Li, Yi Han |
format |
Final Year Project |
author |
Li, Yi Han |
author_sort |
Li, Yi Han |
title |
Developing of procedual animation platform - autoscope |
title_short |
Developing of procedual animation platform - autoscope |
title_full |
Developing of procedual animation platform - autoscope |
title_fullStr |
Developing of procedual animation platform - autoscope |
title_full_unstemmed |
Developing of procedual animation platform - autoscope |
title_sort |
developing of procedual animation platform - autoscope |
publishDate |
2015 |
url |
http://hdl.handle.net/10356/63710 |
_version_ |
1772825969564844032 |