No game, no gain : the effects of video games

As technology dominates modern lifestyles, video games have become a routine part of children and adolescents’ lives. Researchers have long debated over the nature of video game effects. Majority of past research on video games has focused on negative effects, specifically on the consequences of pla...

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Main Authors: Chan, Sim Mun, Poon, Charlene, Oh, Priscilla Jing Shuang
Other Authors: Michael David Gumert
Format: Final Year Project
Language:English
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10356/63898
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-638982019-12-10T11:09:35Z No game, no gain : the effects of video games Chan, Sim Mun Poon, Charlene Oh, Priscilla Jing Shuang Michael David Gumert School of Humanities and Social Sciences DRNTU::Social sciences::Psychology As technology dominates modern lifestyles, video games have become a routine part of children and adolescents’ lives. Researchers have long debated over the nature of video game effects. Majority of past research on video games has focused on negative effects, specifically on the consequences of playing violent video games and the engagement in problematic gaming. Newer research links video games to positive effects in multiple domains - emotional, social, cognitive, physical, and therapeutic. This paper examines both the positive and negative effects that have been associated with video games. Some effects are linked to specific genres or types of video games more than others. The main relationships are summarized and the complexities of these effects are discussed at the end. Future directions suggest addressing the similarities between traditional play and video games. Bachelor of Arts 2015-05-20T02:27:03Z 2015-05-20T02:27:03Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63898 en Nanyang Technological University 72 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Psychology
spellingShingle DRNTU::Social sciences::Psychology
Chan, Sim Mun
Poon, Charlene
Oh, Priscilla Jing Shuang
No game, no gain : the effects of video games
description As technology dominates modern lifestyles, video games have become a routine part of children and adolescents’ lives. Researchers have long debated over the nature of video game effects. Majority of past research on video games has focused on negative effects, specifically on the consequences of playing violent video games and the engagement in problematic gaming. Newer research links video games to positive effects in multiple domains - emotional, social, cognitive, physical, and therapeutic. This paper examines both the positive and negative effects that have been associated with video games. Some effects are linked to specific genres or types of video games more than others. The main relationships are summarized and the complexities of these effects are discussed at the end. Future directions suggest addressing the similarities between traditional play and video games.
author2 Michael David Gumert
author_facet Michael David Gumert
Chan, Sim Mun
Poon, Charlene
Oh, Priscilla Jing Shuang
format Final Year Project
author Chan, Sim Mun
Poon, Charlene
Oh, Priscilla Jing Shuang
author_sort Chan, Sim Mun
title No game, no gain : the effects of video games
title_short No game, no gain : the effects of video games
title_full No game, no gain : the effects of video games
title_fullStr No game, no gain : the effects of video games
title_full_unstemmed No game, no gain : the effects of video games
title_sort no game, no gain : the effects of video games
publishDate 2015
url http://hdl.handle.net/10356/63898
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