RE- interactive gaming platform

RE- is a board gaming platform that fuses both the textile qualities of analogue gameplay and the perks of having a digital interface which allows permutation of changes, conditions and complicated calculations which would be difficult to manage for an analogue board. RE- has gone through countless...

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Main Author: Lye, Duane Dun Wei
Other Authors: Peer Mohideen Sathikh
Format: Final Year Project
Language:English
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10356/64907
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-649072019-12-10T12:53:17Z RE- interactive gaming platform Lye, Duane Dun Wei Peer Mohideen Sathikh School of Art, Design and Media DRNTU::Visual arts and music::Design::Product RE- is a board gaming platform that fuses both the textile qualities of analogue gameplay and the perks of having a digital interface which allows permutation of changes, conditions and complicated calculations which would be difficult to manage for an analogue board. RE- has gone through countless transformation from the time the idea was born to the end product. RE- was born from my observation of board games as compared to other games currently in the market. I felt that board games lack that lustre that keeps players coming back or stay engaged over long periods of time. As in traditional board games, the same board with a predestined map / path / terrain is used no matter how many times you play the game. There was the absence of change, apart from the variable factor of how the player would react. Constant change that affects decisions and outcomes were needed to keep people engaged. After doing much research on what makes a game appealing, besides change, there are also other factors that makes a game appealing which I have found out. The relationship between a game and its game board (platform) in a board game is closely intertwined with each other and at times I have been very confused to what I was creating. Was it a game or a platform? RE- started off initially as a board game, however as time passed it was moulded into a gaming platform where multiple games could be adopted to play on it and enhance the already great gameplay. RE- sets out as a pioneer in the gaming industry, where a board gaming platform could add weather conditions and interactive / destroyable environments. With stackable gaming tiles, RE- also adds a Z-axis to allow players to play in a 3D space. With all these features, it will allow players to be only limited by their imagination to find ways and strategize around a problem / task. Through the pages in my report, you will be guided through my entire design process and the challenges I faced when bringing my idea to reality within the 12months I had. Bachelor of Fine Arts 2015-06-09T04:33:37Z 2015-06-09T04:33:37Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/64907 en Nanyang Technological University 28 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Visual arts and music::Design::Product
spellingShingle DRNTU::Visual arts and music::Design::Product
Lye, Duane Dun Wei
RE- interactive gaming platform
description RE- is a board gaming platform that fuses both the textile qualities of analogue gameplay and the perks of having a digital interface which allows permutation of changes, conditions and complicated calculations which would be difficult to manage for an analogue board. RE- has gone through countless transformation from the time the idea was born to the end product. RE- was born from my observation of board games as compared to other games currently in the market. I felt that board games lack that lustre that keeps players coming back or stay engaged over long periods of time. As in traditional board games, the same board with a predestined map / path / terrain is used no matter how many times you play the game. There was the absence of change, apart from the variable factor of how the player would react. Constant change that affects decisions and outcomes were needed to keep people engaged. After doing much research on what makes a game appealing, besides change, there are also other factors that makes a game appealing which I have found out. The relationship between a game and its game board (platform) in a board game is closely intertwined with each other and at times I have been very confused to what I was creating. Was it a game or a platform? RE- started off initially as a board game, however as time passed it was moulded into a gaming platform where multiple games could be adopted to play on it and enhance the already great gameplay. RE- sets out as a pioneer in the gaming industry, where a board gaming platform could add weather conditions and interactive / destroyable environments. With stackable gaming tiles, RE- also adds a Z-axis to allow players to play in a 3D space. With all these features, it will allow players to be only limited by their imagination to find ways and strategize around a problem / task. Through the pages in my report, you will be guided through my entire design process and the challenges I faced when bringing my idea to reality within the 12months I had.
author2 Peer Mohideen Sathikh
author_facet Peer Mohideen Sathikh
Lye, Duane Dun Wei
format Final Year Project
author Lye, Duane Dun Wei
author_sort Lye, Duane Dun Wei
title RE- interactive gaming platform
title_short RE- interactive gaming platform
title_full RE- interactive gaming platform
title_fullStr RE- interactive gaming platform
title_full_unstemmed RE- interactive gaming platform
title_sort re- interactive gaming platform
publishDate 2015
url http://hdl.handle.net/10356/64907
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