Investigating the effects of self/other avatars on exercise motivation among children: theorizing and testing an exergame motivation model
While the benefits of physically immersive video games, or exergames, have witnessed much research attention, less is known about the psychosocial processes that enable exergames to be an effective digital intervention. An increasing number of exergames feature in-game graphical representations (ava...
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格式: | Theses and Dissertations |
語言: | English |
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2015
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在線閱讀: | http://hdl.handle.net/10356/65299 |
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