Investigating the effects of self/other avatars on exercise motivation among children: theorizing and testing an exergame motivation model

While the benefits of physically immersive video games, or exergames, have witnessed much research attention, less is known about the psychosocial processes that enable exergames to be an effective digital intervention. An increasing number of exergames feature in-game graphical representations (ava...

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書目詳細資料
主要作者: Li, Benjamin
其他作者: May Oo Lwin
格式: Theses and Dissertations
語言:English
出版: 2015
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在線閱讀:http://hdl.handle.net/10356/65299
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