Augmented reality learning
The objective of the project is to develop a student learning application that tap on Augmented Reality AR technology. The application would enable teaching professionals to deliver lessons in an engaging and interactive manner. Teachers can use it to illustrate concepts, hazardous experiments or ev...
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2015
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sg-ntu-dr.10356-657542019-12-10T13:56:43Z Augmented reality learning Kay, Si Ying Yu Yajun School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering The objective of the project is to develop a student learning application that tap on Augmented Reality AR technology. The application would enable teaching professionals to deliver lessons in an engaging and interactive manner. Teachers can use it to illustrate concepts, hazardous experiments or even real life phenomena which would otherwise require a laboratory or extensive set of associated equipment and models. With AR Learn, it encourages students to learn through experiences rather than repeatedly instilling theoretical concept on them. Bachelor of Engineering 2015-12-11T06:14:17Z 2015-12-11T06:14:17Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/65754 en Nanyang Technological University 51 p. |
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DRNTU::Engineering::Electrical and electronic engineering Kay, Si Ying Augmented reality learning |
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The objective of the project is to develop a student learning application that tap on Augmented Reality AR technology. The application would enable teaching professionals to deliver lessons in an engaging and interactive manner. Teachers can use it to illustrate concepts, hazardous experiments or even real life phenomena which would otherwise require a laboratory or extensive set of associated equipment and models. With AR Learn, it encourages students to learn through experiences rather than repeatedly instilling theoretical concept on them. |
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Yu Yajun |
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Yu Yajun Kay, Si Ying |
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Final Year Project |
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Kay, Si Ying |
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Kay, Si Ying |
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Augmented reality learning |
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Augmented reality learning |
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Augmented reality learning |
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Augmented reality learning |
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Augmented reality learning |
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augmented reality learning |
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2015 |
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http://hdl.handle.net/10356/65754 |
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