Head tracked 3D for mobile device
This project aimed to develop a head tracker to enable tracking of the head in the x and y direction (ideally x, y and z direction). A 3D image will then be rendered in accordance with the viewer’s/user’s head position to produce a different point of view/angle of the 3D image. Two systems were buil...
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Format: | Final Year Project |
Language: | English |
Published: |
2015
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Online Access: | http://hdl.handle.net/10356/65776 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | This project aimed to develop a head tracker to enable tracking of the head in the x and y direction (ideally x, y and z direction). A 3D image will then be rendered in accordance with the viewer’s/user’s head position to produce a different point of view/angle of the 3D image. Two systems were built; a Windows system and an iOS system. The windows system was a head tracking system programmed in C++ language. OpenCV and ehci libraries were used to produce head detection and head tracking while OpenGL and GLUT, an OpenGL Utility Toolkit, was used to create the 3D models and run the whole program entirely. Unity was the main software in developing the iOS system. However, the iOS system instead used the gyroscope to simulate head tracking. Scripting was written in Javascript language. The system was successfully built onto the iOS device. While most of the objectives were achieved, more research was required to produce a 3D image with depth perception. |
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