Design and implementation of a learning agent in a computer game

Agents have been used to assist in learning and at the same time serves as a guide for the players or students who are using the application. By having an agent in the Parkinson Diagnosis Game, it can help to enhance user experience for the elderly and at the same time gives the elderly hints of wha...

Full description

Saved in:
Bibliographic Details
Main Author: Ang, Wee Liang
Other Authors: Shen Zhiqi
Format: Final Year Project
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/66484
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-66484
record_format dspace
spelling sg-ntu-dr.10356-664842023-03-03T20:27:50Z Design and implementation of a learning agent in a computer game Ang, Wee Liang Shen Zhiqi School of Computer Engineering DRNTU::Engineering Agents have been used to assist in learning and at the same time serves as a guide for the players or students who are using the application. By having an agent in the Parkinson Diagnosis Game, it can help to enhance user experience for the elderly and at the same time gives the elderly hints of what to do when they are lost in the middle of the diagnosis. The agent can stimulate the interest of some elderly as they feel superior when they get to teach a naïve agent. Bachelor of Engineering (Computer Science) 2016-04-13T01:09:47Z 2016-04-13T01:09:47Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/66484 en Nanyang Technological University 64 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Ang, Wee Liang
Design and implementation of a learning agent in a computer game
description Agents have been used to assist in learning and at the same time serves as a guide for the players or students who are using the application. By having an agent in the Parkinson Diagnosis Game, it can help to enhance user experience for the elderly and at the same time gives the elderly hints of what to do when they are lost in the middle of the diagnosis. The agent can stimulate the interest of some elderly as they feel superior when they get to teach a naïve agent.
author2 Shen Zhiqi
author_facet Shen Zhiqi
Ang, Wee Liang
format Final Year Project
author Ang, Wee Liang
author_sort Ang, Wee Liang
title Design and implementation of a learning agent in a computer game
title_short Design and implementation of a learning agent in a computer game
title_full Design and implementation of a learning agent in a computer game
title_fullStr Design and implementation of a learning agent in a computer game
title_full_unstemmed Design and implementation of a learning agent in a computer game
title_sort design and implementation of a learning agent in a computer game
publishDate 2016
url http://hdl.handle.net/10356/66484
_version_ 1759853092784832512