Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence

The increased pervasiveness of video gaming has led to more interest among researchers in this particular activity in recent years. Several studies on gaming motivation, and its applications have been done using self-determination theory (SDT) as a framework. However, the question of whether this mo...

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Main Author: Tan, Zi Jian
Other Authors: Lim Boon San Coral
Format: Final Year Project
Language:English
Published: 2016
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Online Access:http://hdl.handle.net/10356/66508
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-665082020-09-27T20:25:16Z Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence Tan, Zi Jian Lim Boon San Coral National Institute of Education DRNTU::Science The increased pervasiveness of video gaming has led to more interest among researchers in this particular activity in recent years. Several studies on gaming motivation, and its applications have been done using self-determination theory (SDT) as a framework. However, the question of whether this motivation to play sports video games may be translated to perhaps intention to play the actual sport itself remains unanswered. Immersion (level of game realism) was incorporated to see its effects on intention to participate in sports. This study aimed to investigate the extent of psychological needs satisfaction and immersion levels of regular Fédération Internationale de Football Association (FIFA) Online 3 gamers, and whether these variables were able to predict intention to play actual football. Perceived competence (PC) in football was used as moderator for this study. A survey was done on 58 regular FIFA Online 3 gamers. Multiple regression analysis was done on the data. A significant regression equation was found (F(8,49) = 4.510, p < .0005), with an R-squared of .330. Relatedness, immersion (moderated by PC in football), and relatedness (moderated by PC in football) significantly predicted intention to play football (p < .05). It was concluded that competence, autonomy, relatedness, and immersion were able to predict intention to play football, and this relationship was moderated by PC in football. The results also confirmed the generality of the SDT model. Future studies can include standardisation of other variables that may affect intention to participate in sports (e.g. sports involvement, employment status, etc.). Bachelor of Science (Sport Science and Management) 2016-04-13T07:32:56Z 2016-04-13T07:32:56Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/66508 en 58 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Science
spellingShingle DRNTU::Science
Tan, Zi Jian
Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence
description The increased pervasiveness of video gaming has led to more interest among researchers in this particular activity in recent years. Several studies on gaming motivation, and its applications have been done using self-determination theory (SDT) as a framework. However, the question of whether this motivation to play sports video games may be translated to perhaps intention to play the actual sport itself remains unanswered. Immersion (level of game realism) was incorporated to see its effects on intention to participate in sports. This study aimed to investigate the extent of psychological needs satisfaction and immersion levels of regular Fédération Internationale de Football Association (FIFA) Online 3 gamers, and whether these variables were able to predict intention to play actual football. Perceived competence (PC) in football was used as moderator for this study. A survey was done on 58 regular FIFA Online 3 gamers. Multiple regression analysis was done on the data. A significant regression equation was found (F(8,49) = 4.510, p < .0005), with an R-squared of .330. Relatedness, immersion (moderated by PC in football), and relatedness (moderated by PC in football) significantly predicted intention to play football (p < .05). It was concluded that competence, autonomy, relatedness, and immersion were able to predict intention to play football, and this relationship was moderated by PC in football. The results also confirmed the generality of the SDT model. Future studies can include standardisation of other variables that may affect intention to participate in sports (e.g. sports involvement, employment status, etc.).
author2 Lim Boon San Coral
author_facet Lim Boon San Coral
Tan, Zi Jian
format Final Year Project
author Tan, Zi Jian
author_sort Tan, Zi Jian
title Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence
title_short Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence
title_full Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence
title_fullStr Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence
title_full_unstemmed Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence
title_sort federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived competence
publishDate 2016
url http://hdl.handle.net/10356/66508
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