Digital effects and rendering for feature film
Since the early 1880s, the use of visual effect has been apparent. It is to create something that is normally impossible or too expensive to recreate and film. This project objective is to leverage on an actual film to allow the better understanding of the visual effect workflow by working on...
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Format: | Final Year Project |
Language: | English |
Published: |
2016
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/66513 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Since the early 1880s, the use of visual effect has been apparent. It is to create
something that is normally impossible or too expensive to recreate and film. This project
objective is to leverage on an actual film to allow the better understanding of the visual
effect workflow by working on the looks development of the visual effect and to better
understand and optimize the rendering pipeline using the render farm. All work done
will also be used in the actual film “Heavens: The Boy and His Robot”.
Some of the key findings from this project include the better understanding and
improving efficiency of the render farm by innovatively schedule the jobs sent. Through
this, more reviews can be made thus generating more tasks for the render farm to
continue operating. Optimizing render can also be done through the understanding of
the engine itself. By reducing the overall quality of the scene and improving the quality
of the objects being rendered using parameters like stochastic transparency and pixel
samples, optimization can be achieved. In addition, this project also touches on the
method to render different passes like the zdepth through the use of DEEP map and
compositing or world position normal passes as well as the way to better render them.
Lastly, by utilizing tools like time shift and understanding the setup and digital assets
created by another student, looks development on volume and particles was done in
this project. Effects were controlled using certain algorithm devised and adding a time
and decaying factor to smooth the effect.
In conclusion, a total of 10 shots with different passes were done. Some of the future
recommendation includes the experimentation of distributed rendering as well as
scripts to further automate tasks that are reparative in rendering and reviews. |
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