Technical direction in digital effects for feature film
This project involves utilising technical direction methods and techniques such as the development of procedural networks, and optimization of these networks within Side Effects Software’s Houdini, to have artists work efficiently to produce high quality shots for an actual feature film. The project...
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2016
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sg-ntu-dr.10356-666812023-03-03T20:32:39Z Technical direction in digital effects for feature film Tan, Joel Jun Ming Seah Hock Soon School of Computer Engineering Richmanclub Studios Pte Ltd., Side Effects Asia Pacific Pte Ltd. Multi-platform Game Innovation Centre (MAGIC) Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics This project involves utilising technical direction methods and techniques such as the development of procedural networks, and optimization of these networks within Side Effects Software’s Houdini, to have artists work efficiently to produce high quality shots for an actual feature film. The project goes on to detail the processes and logic when developing custom tools as a technical director on a production to solve challenges that artists face when developing shots, as well as the integration of VFX workflows with Houdini into existing pipelines in order to work together with various software, thus highlighting the critical role of a technical director and the impact it has on production. Lastly, it also goes into development of shot work, such as the processes of breaking down effects elements in shots in order to plan a course of action to take, planning of artist’s controls for Houdini Digital Assets, anticipating what changes may occur throughout the course of developing an effects shot, and the thought process of building an effect towards the final rendered image. Bachelor of Engineering (Computer Science) 2016-04-21T00:50:55Z 2016-04-21T00:50:55Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/66681 en Nanyang Technological University 44 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Tan, Joel Jun Ming Technical direction in digital effects for feature film |
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This project involves utilising technical direction methods and techniques such as the development of procedural networks, and optimization of these networks within Side Effects Software’s Houdini, to have artists work efficiently to produce high quality shots for an actual feature film. The project goes on to detail the processes and logic when developing custom tools as a technical director on a production to solve challenges that artists face when developing shots, as well as the integration of VFX workflows with Houdini into existing pipelines in order to work together with various software, thus highlighting the critical role of a technical director and the impact it has on production. Lastly, it also goes into development of shot work, such as the processes of breaking down effects elements in shots in order to plan a course of action to take, planning of artist’s controls for Houdini Digital Assets, anticipating what changes may occur throughout the course of developing an effects shot, and the thought process of building an effect towards the final rendered image. |
author2 |
Seah Hock Soon |
author_facet |
Seah Hock Soon Tan, Joel Jun Ming |
format |
Final Year Project |
author |
Tan, Joel Jun Ming |
author_sort |
Tan, Joel Jun Ming |
title |
Technical direction in digital effects for feature film |
title_short |
Technical direction in digital effects for feature film |
title_full |
Technical direction in digital effects for feature film |
title_fullStr |
Technical direction in digital effects for feature film |
title_full_unstemmed |
Technical direction in digital effects for feature film |
title_sort |
technical direction in digital effects for feature film |
publishDate |
2016 |
url |
http://hdl.handle.net/10356/66681 |
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1759857492289912832 |