Dead reckoning algorithm for multiplayer online games
Multiplayer online games involve a lot of information passing between each player to render correct players’ movements and positions. In every movement a player makes, he broadcasts his movement information to other players so that other players see him moving to the new position in their display co...
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格式: | Final Year Project |
語言: | English |
出版: |
2016
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在線閱讀: | http://hdl.handle.net/10356/66714 |
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機構: | Nanyang Technological University |
語言: | English |