Dead reckoning algorithm for multiplayer online games
Multiplayer online games involve a lot of information passing between each player to render correct players’ movements and positions. In every movement a player makes, he broadcasts his movement information to other players so that other players see him moving to the new position in their display co...
Saved in:
Main Author: | Jaya, Iryanto |
---|---|
Other Authors: | Liu Sze Yeung, Elvis |
Format: | Final Year Project |
Language: | English |
Published: |
2016
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/66714 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
An axis-biased approach for dead reckoning algorithm
by: Tan, Ping Teck
Published: (2017) -
Inertial navigation with dead reckoning
by: Wang, Yue.
Published: (2013) -
Dead Reckoning Algorithms for Indoor Localization
by: ZHANG YU
Published: (2012) -
Comparing dead reckoning algorithms for distributed car simulations
by: Chen, Youfu, et al.
Published: (2019) -
An indoor dead-reckoning algorithm with map matching
by: Bao, H., et al.
Published: (2014)