Gamification in design of educational games : design and prototyping of a web-based educational game
With a growing importance of developing educational applications, this study attempts to assess the possibility of applying gamification in the development of an educational game, surveying processes and factors behind gamification and traditional software development to develop a new approach to de...
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sg-ntu-dr.10356-667792023-03-03T20:34:00Z Gamification in design of educational games : design and prototyping of a web-based educational game Loh, En Liang Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering With a growing importance of developing educational applications, this study attempts to assess the possibility of applying gamification in the development of an educational game, surveying processes and factors behind gamification and traditional software development to develop a new approach to developing educational games, improving the quality of educational games in the market. |The first half covers a study which attempts to unify material from various domains, including pedagogy, gamification, game design and UX to define a theoretical framework that unifies several materials and frameworks from the domains of pedagogy, psychology, gamification, game design and HCI, which game designers, developers, as well as educational researchers and practitioners can refer to. | The next half of the report documents the development of an application on Unity that extends the functionality of an existing web-based Digital Asset Management System as a first step to provide Platform-as-a-Service support for educational game development. Bachelor of Engineering (Computer Science) 2016-04-26T02:33:39Z 2016-04-26T02:33:39Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/66779 en Nanyang Technological University 51 p. application/pdf |
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DRNTU::Engineering Loh, En Liang Gamification in design of educational games : design and prototyping of a web-based educational game |
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With a growing importance of developing educational applications, this study attempts to assess the possibility of applying gamification in the development of an educational game, surveying processes and factors behind gamification and traditional software development to develop a new approach to developing educational games, improving the quality of educational games in the market. |The first half covers a study which attempts to unify material from various domains, including pedagogy, gamification, game design and UX to define a theoretical framework that unifies several materials and frameworks from the domains of pedagogy, psychology, gamification, game design and HCI, which game designers, developers, as well as educational researchers and practitioners can refer to. | The next half of the report documents the development of an application on Unity that extends the functionality of an existing web-based Digital Asset Management System as a first step to provide Platform-as-a-Service support for educational game development. |
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Seah Hock Soon |
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Seah Hock Soon Loh, En Liang |
format |
Final Year Project |
author |
Loh, En Liang |
author_sort |
Loh, En Liang |
title |
Gamification in design of educational games : design and prototyping of a web-based educational game |
title_short |
Gamification in design of educational games : design and prototyping of a web-based educational game |
title_full |
Gamification in design of educational games : design and prototyping of a web-based educational game |
title_fullStr |
Gamification in design of educational games : design and prototyping of a web-based educational game |
title_full_unstemmed |
Gamification in design of educational games : design and prototyping of a web-based educational game |
title_sort |
gamification in design of educational games : design and prototyping of a web-based educational game |
publishDate |
2016 |
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http://hdl.handle.net/10356/66779 |
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1759853110732259328 |