2D shape blending

Shape blending, or shape morphing, refers to the progressive transformation from one shape to another. 2D Morphing is widely applied in the digital industries to make seamless animation. The core task of the morphing technique is to generate smooth and natural intermediate graphs to transit between...

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Main Author: Wang, Xiaohan
Other Authors: Zheng Jianmin
Format: Final Year Project
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/66843
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-668432023-03-03T20:37:41Z 2D shape blending Wang, Xiaohan Zheng Jianmin School of Computer Engineering DRNTU::Engineering Shape blending, or shape morphing, refers to the progressive transformation from one shape to another. 2D Morphing is widely applied in the digital industries to make seamless animation. The core task of the morphing technique is to generate smooth and natural intermediate graphs to transit between different shapes. There are typically 3 problems involved in morphing, the vertex pre- processing, correspondence, and interpolation. This project has surveyed different approaches in these 3 problems. It was found that two correspondent methods investigated in this experiment don’t have significant differences. However, edge tweaking algorithm presents more natural results than vertex interpolation. These results were generated by a software tool developed in this project. This tool proposed a prototype of the user interface for applying morphing techniques. It can also save the morphing results into a gif file so that they can be viewed via other media players. This project suggests further research in the area of feature recognition of 2D shapes in order to create more natural morphing that fits human’s appreciation needs, and more efficient algorithms in terms of computational time. Bachelor of Engineering (Computer Science) 2016-04-28T01:32:45Z 2016-04-28T01:32:45Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/66843 en Nanyang Technological University 48 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Wang, Xiaohan
2D shape blending
description Shape blending, or shape morphing, refers to the progressive transformation from one shape to another. 2D Morphing is widely applied in the digital industries to make seamless animation. The core task of the morphing technique is to generate smooth and natural intermediate graphs to transit between different shapes. There are typically 3 problems involved in morphing, the vertex pre- processing, correspondence, and interpolation. This project has surveyed different approaches in these 3 problems. It was found that two correspondent methods investigated in this experiment don’t have significant differences. However, edge tweaking algorithm presents more natural results than vertex interpolation. These results were generated by a software tool developed in this project. This tool proposed a prototype of the user interface for applying morphing techniques. It can also save the morphing results into a gif file so that they can be viewed via other media players. This project suggests further research in the area of feature recognition of 2D shapes in order to create more natural morphing that fits human’s appreciation needs, and more efficient algorithms in terms of computational time.
author2 Zheng Jianmin
author_facet Zheng Jianmin
Wang, Xiaohan
format Final Year Project
author Wang, Xiaohan
author_sort Wang, Xiaohan
title 2D shape blending
title_short 2D shape blending
title_full 2D shape blending
title_fullStr 2D shape blending
title_full_unstemmed 2D shape blending
title_sort 2d shape blending
publishDate 2016
url http://hdl.handle.net/10356/66843
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