Playing games using EEG signals (part II)
There are nearly 10 percent of the global population that are diagnosed with Attention Deficit Hyperactivity Disorder (ADHD) by the age of 7, which can impair learning performance as well as their social life. [1] For these individuals, sustaining self-control or attention in performing tasks are hi...
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格式: | Final Year Project |
語言: | English |
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2016
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在線閱讀: | http://hdl.handle.net/10356/67435 |
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機構: | Nanyang Technological University |
語言: | English |