Interactive audio using leap motion
Over recent years, Human-Computer Interaction (HCI) technology has developed rapidly and steadily. Current technologies including Oculus Rift, Google Cardboard, and Leap Motion are the popular choices for interactive application and game development. While motion tracking technologies are advancing...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2016
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/67624 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-67624 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-676242023-07-07T16:45:02Z Interactive audio using leap motion Yap, Matthew Tiong Ngee Gan Woon Seng School of Electrical and Electronic Engineering Centre for Signal Processing DRNTU::Engineering Over recent years, Human-Computer Interaction (HCI) technology has developed rapidly and steadily. Current technologies including Oculus Rift, Google Cardboard, and Leap Motion are the popular choices for interactive application and game development. While motion tracking technologies are advancing well, there is still a lot of potential in the implementation of gesture recognition for applications across different platforms. In this project, the objective is to deliver a fresh and new form of interactive audio experience involving Leap Motion, Android and Google Cardboard. Motivated by the potential of music game being played on a more interactive platform, this project ultimately strives to integrate Leap Motion and Virtual Reality into the 3D music game created. The entire system was also developed on a mobile platform to increase its prospect and mobility. As the project was integrated across multiple platforms, different issues were analyzed and discussed. Bachelor of Engineering 2016-05-18T08:17:15Z 2016-05-18T08:17:15Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/67624 en Nanyang Technological University 52 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering |
spellingShingle |
DRNTU::Engineering Yap, Matthew Tiong Ngee Interactive audio using leap motion |
description |
Over recent years, Human-Computer Interaction (HCI) technology has developed rapidly and steadily. Current technologies including Oculus Rift, Google Cardboard, and Leap Motion are the popular choices for interactive application and game development. While motion tracking technologies are advancing well, there is still a lot of potential in the implementation of gesture recognition for applications across different platforms. In this project, the objective is to deliver a fresh and new form of interactive audio experience involving Leap Motion, Android and Google Cardboard.
Motivated by the potential of music game being played on a more interactive platform, this project ultimately strives to integrate Leap Motion and Virtual Reality into the 3D music game created. The entire system was also developed on a mobile platform to increase its prospect and mobility. As the project was integrated across multiple platforms, different issues were analyzed and discussed. |
author2 |
Gan Woon Seng |
author_facet |
Gan Woon Seng Yap, Matthew Tiong Ngee |
format |
Final Year Project |
author |
Yap, Matthew Tiong Ngee |
author_sort |
Yap, Matthew Tiong Ngee |
title |
Interactive audio using leap motion |
title_short |
Interactive audio using leap motion |
title_full |
Interactive audio using leap motion |
title_fullStr |
Interactive audio using leap motion |
title_full_unstemmed |
Interactive audio using leap motion |
title_sort |
interactive audio using leap motion |
publishDate |
2016 |
url |
http://hdl.handle.net/10356/67624 |
_version_ |
1772826230828040192 |