Neurofeedback games to enhance multitasking
Multitasking is the ability to do different tasks at any one time. Therefore, in an ideal situation any person would be able to double their own efficiency or even more because they can do multiple task at one time. However, in a realistic world, humans are not able to do so thus we will learn is th...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2016
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/67848 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Summary: | Multitasking is the ability to do different tasks at any one time. Therefore, in an ideal situation any person would be able to double their own efficiency or even more because they can do multiple task at one time. However, in a realistic world, humans are not able to do so thus we will learn is there any possibility that we can train this ability can eventually to be able to double our efficiency. But first we have to find out how well each individual fare in multitasking. Throughout the centuries many testes were created or evolved from another test, all in the intention of having a better understanding of how well one can multitasks. Many of this test are created using virtually reality as conditions could be changed easily to meet the requirements, however this test may be boring and tiring to do them over and over again so with the incorporation of using a game to measure the multitasking capacity of an individual. A virtual reality driving game that aims to measure and improve the multitasking ability of an individual. And to do so, the game requires to have different task to set its own baseline for results. When all the baseline tasks are completed, the participants then have to put their multitasking skills to test by playing 1 round of which would incorporate everything that they have done previously. Every right or wrong answer given would be recorded in the scoring system and presented to the participants at the end of the round. The difficulty of the game could be raised by adding or changing one of the existing parameter and having a controlled group of participant, larger pool of participants, could yield a more consistent result. |
---|