Development of a real-time 3D audio headphone
As there are more and more virtual reality entertainment applications such as 3D movie and 3D Game. Immersive audio is more important in nowadays to enhance the entertainment experience. But most existing immersive audio technology is based on loudspeaker system such as Dolby surround. There are ess...
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sg-ntu-dr.10356-678812023-07-07T15:42:09Z Development of a real-time 3D audio headphone Lou, Jing Ting Gan Woon Seng School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing As there are more and more virtual reality entertainment applications such as 3D movie and 3D Game. Immersive audio is more important in nowadays to enhance the entertainment experience. But most existing immersive audio technology is based on loudspeaker system such as Dolby surround. There are essential playback differences between loudspeaker and headphone. Different to natural sound listening or loudspeaker playback listening, headphone is attached to the ear drum closely. Thus sound arrivals two ear drum at almost the same time and cause the Interaural time difference information loss. Another effect is the absent of environment rendering, human body rendering and partial of pinna rendering. In additional, sound is rendering by the inner shape of the headphone. All these would lead to Interaural level difference information change. Thus, a stereo or multi-channel record playback with headphone would be lack of rendering by the environment and human being’s bio signature such as pinna and head. In this project, a binaural audio method called Head-Related Transfer Function is used to reproduce realistic 3-D sound. The final system satisfy both real-time processing and plug and play. Bachelor of Engineering 2016-05-23T06:13:37Z 2016-05-23T06:13:37Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/67881 en Nanyang Technological University 65 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing Lou, Jing Ting Development of a real-time 3D audio headphone |
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As there are more and more virtual reality entertainment applications such as 3D movie and 3D Game. Immersive audio is more important in nowadays to enhance the entertainment experience. But most existing immersive audio technology is based on loudspeaker system such as Dolby surround. There are essential playback differences between loudspeaker and headphone. Different to natural sound listening or loudspeaker playback listening, headphone is attached to the ear drum closely. Thus sound arrivals two ear drum at almost the same time and cause the Interaural time difference information loss. Another effect is the absent of environment rendering, human body rendering and partial of pinna rendering. In additional, sound is rendering by the inner shape of the headphone. All these would lead to Interaural level difference information change. Thus, a stereo or multi-channel record playback with headphone would be lack of rendering by the environment and human being’s bio signature such as pinna and head. In this project, a binaural audio method called Head-Related Transfer Function is used to reproduce realistic 3-D sound. The final system satisfy both real-time processing and plug and play. |
author2 |
Gan Woon Seng |
author_facet |
Gan Woon Seng Lou, Jing Ting |
format |
Final Year Project |
author |
Lou, Jing Ting |
author_sort |
Lou, Jing Ting |
title |
Development of a real-time 3D audio headphone |
title_short |
Development of a real-time 3D audio headphone |
title_full |
Development of a real-time 3D audio headphone |
title_fullStr |
Development of a real-time 3D audio headphone |
title_full_unstemmed |
Development of a real-time 3D audio headphone |
title_sort |
development of a real-time 3d audio headphone |
publishDate |
2016 |
url |
http://hdl.handle.net/10356/67881 |
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1772828464197402624 |