Smartphone application for new language learning

The Association of Southeast Asian Nations (ASEAN) was formed on 8 August 1967 by Indonesia, Indonesia, Malaysia, the Philippines, Singapore, and Thailand. Currently, members have been extended to countries such as Brunei, Cambodia, Laos, Myanmar (Burma), and Vietnam. ASEAN is built on three pillars...

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Main Author: Ling, Mingquan
Other Authors: Ser Wee
Format: Final Year Project
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/68074
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-680742023-07-07T16:09:44Z Smartphone application for new language learning Ling, Mingquan Ser Wee School of Electrical and Electronic Engineering DRNTU::Engineering The Association of Southeast Asian Nations (ASEAN) was formed on 8 August 1967 by Indonesia, Indonesia, Malaysia, the Philippines, Singapore, and Thailand. Currently, members have been extended to countries such as Brunei, Cambodia, Laos, Myanmar (Burma), and Vietnam. ASEAN is built on three pillars - ASEAN Political-Security Community (APSC), the ASEAN Economic Community (AEC), and the ASEAN Socio-Cultural Community (ASCC). This project experiments with the results that can be derived from language and sentence structure patterns used in ASEAN scaled to the conversational context, such as in business, marketing, healthcare and service sector, which includes tourism to create a mini language puzzle. In acquiring a new language, studies have shown that adults and adolescents process new knowledge in very different ways. Young children who learn a new language since birth are extremely sensitive to hearing the inputs in that respective language. Adults however have developed explicit learning structure in acquiring new knowledge using problem-solving mechanism. A sentence structural paradigm to learning a new language is proposed, mostly derived by analyzing patterns within each language, with the intonation referenced to a standard international Romanization system. Users are given a bank of vocabulary and sentences in the new language as a reference. The gameplay mechanism is implemented with a nodal approach, where a diagram is presented and users are encouraged to solve a short puzzle. This is targeted to break down learning barriers from one language to another. Bachelor of Engineering 2016-05-24T04:29:04Z 2016-05-24T04:29:04Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/68074 en Nanyang Technological University 65 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Ling, Mingquan
Smartphone application for new language learning
description The Association of Southeast Asian Nations (ASEAN) was formed on 8 August 1967 by Indonesia, Indonesia, Malaysia, the Philippines, Singapore, and Thailand. Currently, members have been extended to countries such as Brunei, Cambodia, Laos, Myanmar (Burma), and Vietnam. ASEAN is built on three pillars - ASEAN Political-Security Community (APSC), the ASEAN Economic Community (AEC), and the ASEAN Socio-Cultural Community (ASCC). This project experiments with the results that can be derived from language and sentence structure patterns used in ASEAN scaled to the conversational context, such as in business, marketing, healthcare and service sector, which includes tourism to create a mini language puzzle. In acquiring a new language, studies have shown that adults and adolescents process new knowledge in very different ways. Young children who learn a new language since birth are extremely sensitive to hearing the inputs in that respective language. Adults however have developed explicit learning structure in acquiring new knowledge using problem-solving mechanism. A sentence structural paradigm to learning a new language is proposed, mostly derived by analyzing patterns within each language, with the intonation referenced to a standard international Romanization system. Users are given a bank of vocabulary and sentences in the new language as a reference. The gameplay mechanism is implemented with a nodal approach, where a diagram is presented and users are encouraged to solve a short puzzle. This is targeted to break down learning barriers from one language to another.
author2 Ser Wee
author_facet Ser Wee
Ling, Mingquan
format Final Year Project
author Ling, Mingquan
author_sort Ling, Mingquan
title Smartphone application for new language learning
title_short Smartphone application for new language learning
title_full Smartphone application for new language learning
title_fullStr Smartphone application for new language learning
title_full_unstemmed Smartphone application for new language learning
title_sort smartphone application for new language learning
publishDate 2016
url http://hdl.handle.net/10356/68074
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