Development of next generation 3D headphones
As three-dimensional visual reality devices such as Oculus Rift, Samsung Gear VR and the PlayStation VR are developed and gaining strong popularity through mediums such as virtual gaming, a similar listening environment is required from users and consumers of these devices. However, conventional he...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2016
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/68216 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-68216 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-682162023-07-07T15:49:49Z Development of next generation 3D headphones Lok, Brian Chun Hong Gan Woon Seng School of Electrical and Electronic Engineering DRNTU::Visual arts and music::Animation::3D As three-dimensional visual reality devices such as Oculus Rift, Samsung Gear VR and the PlayStation VR are developed and gaining strong popularity through mediums such as virtual gaming, a similar listening environment is required from users and consumers of these devices. However, conventional headphones do not provide such experience that would replicate in a three-dimensional spatial space of listening. Thus new types of headphones are needed to be made to supply to the needs of the market where conventional headphones could not satisfy. Binaural sound and recordings are used as a basis to support 3D sound. This project aims to develop next generation 3D audio headphones that can provide such experience for the listener. By exploring on how 3D audio is being implemented into headphones, the student has designed and built prototypes for use of experimenting with subjects. Through the experiments, the prototypes would be determined whether substantial enhancements are made to the listener. Bachelor of Engineering 2016-05-25T01:58:17Z 2016-05-25T01:58:17Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/68216 en Nanyang Technological University 57 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Visual arts and music::Animation::3D |
spellingShingle |
DRNTU::Visual arts and music::Animation::3D Lok, Brian Chun Hong Development of next generation 3D headphones |
description |
As three-dimensional visual reality devices such as Oculus Rift, Samsung Gear VR and the PlayStation VR are developed and gaining strong popularity through mediums such as virtual gaming, a similar listening environment is required from users and consumers of these devices.
However, conventional headphones do not provide such experience that would replicate in a three-dimensional spatial space of listening. Thus new types of headphones are needed to be made to supply to the needs of the market where conventional headphones could not satisfy. Binaural sound and recordings are used as a basis to support 3D sound.
This project aims to develop next generation 3D audio headphones that can provide such experience for the listener. By exploring on how 3D audio is being implemented into headphones, the student has designed and built prototypes for use of experimenting with subjects. Through the experiments, the prototypes would be determined whether substantial enhancements are made to the listener. |
author2 |
Gan Woon Seng |
author_facet |
Gan Woon Seng Lok, Brian Chun Hong |
format |
Final Year Project |
author |
Lok, Brian Chun Hong |
author_sort |
Lok, Brian Chun Hong |
title |
Development of next generation 3D headphones |
title_short |
Development of next generation 3D headphones |
title_full |
Development of next generation 3D headphones |
title_fullStr |
Development of next generation 3D headphones |
title_full_unstemmed |
Development of next generation 3D headphones |
title_sort |
development of next generation 3d headphones |
publishDate |
2016 |
url |
http://hdl.handle.net/10356/68216 |
_version_ |
1772827933875896320 |